This job listing expired on Dec 24, 2020
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Tonic Games Group brings together a family of world-class developers and publishers who believe that games are for everyone. More than 300 people strong; we bring together Mediatonic, Fortitude Games and The Irregular Corporation to create original IP and to invest in independent game developers globally.

At The Irregular Corporation, we are a successful independent games publisher, focusing on releasing original games for niche markets and communities. Find out more about us here: https://theirregularcorporation.com. As such, we’re helping one of our external developers to recruit a Game Programmer, to work on their exciting, upcoming flight simulator game Deadstick.

We wish this to be a full-time, remote working role to be based in the UK.

Responsibilities

Description:

You will be working on the exciting, upcoming flight simulator game Deadstick. You will be part of a small, passionate team, so will be willing to take on a wide variety of tasks and will be excited to contribute to the direction of the project.

The work will cover the full gamut from UI to physics and is built in Unity.

Details:

  • Contributing to the design process from a technical POV.
  • Implementing designs in an efficient, maintainable manner.
  • Analysing technical capabilities and resourcing requirements
  • Collaborating on the roadmap and sprint planning, providing estimates and technical plans
  • Coordinating planning to ensure technology plans are robust and communicated to stakeholders, reporting progress both internally and externally
  • Acting as an ambassador for the studio both internally and externally.

Requirements

Description:

The ideal candidate will have excellent programming skills in C# and / or C++, with an understanding and passion for readable, robust code and best practice and have shipped one (or more) commercial games on Unity.

Details:

  • Strong understanding of game development tooling and processes, art workflow, performance optimization and memory management.
  • Experience using source control systems (the game uses SVN).
  • Strong maths skills.
  • Shipped at least one commercial game on Unity
  • A strong passion for making great games!

Desired Skills

  • Experience of working remotely.
  • Experience with modern graphics programming, including Cg/HLSL and/or compute shaders, is a strong plus.
  • Understanding of client / server communication and data serialisation.
  • Understanding of 2D and 3D animation principles.
  • Experience with build scripts and systems i.e. Jenkins, Team City, Ant, Make etc...
  • Skills in scripting languages (JavaScript, Python).
  • Experience using and scripting common art and 3D software packages (Photoshop, Illustrator, Blender...).
  • A passion for flight (virtual or IRL) would be very beneficial!

Benefits

How to apply & really impress us.

Our biggest priority is to hire the right person. A cover letter that tells us a bit about you and what you’re passionate about really helps to get our attention and distinguish your application from the crowd. Successful applications will usually have a phone chat before being invited to a full interview. If you are applying for a creative role, remember a portfolio is essential. For all applications we suggest you read the job description carefully and let us know why.