We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
At Maxis, our goal is to inspire everyone to make a better world through creative play. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is but aim to build a world as it could be.
This Software Engineer role in the Quality Engineering organization works with Quality Assurance and Game Development to create tools and technical strategies. The goal is to improve automation infrastructure and increasing efficiencies in the Game Development and QA processes. You will focus on understanding our partner's needs and building proper tooling solutions to satisfy their requirements and blend in with their existing workflows. You will report to the Quality Engineering technology leader, who will help you identify new technologies and develop new tools for testing. You will also be an on the ground leader in the local team and wider Quality Engineering organization.
Responsibilities
Build sustainable software tools, tests, and services to empower development teams, and Quality Assurance.
Use modern software engineering processes and best practices for requirements, design, implementation, and testing.
Measurably improve process and best practices to achieve targets across a small team of engineers.
Develop automation frameworks, tools, engine components and processes used across studios.
Design, author, test, and deploy automated tests to cover all test scenarios
Interpret requests from your QA and engineering partners, account for and call out any roadblocks or efficiencies your partners may not consider and propose and apply your creative or technical solutions.
Qualifications
7+ year experience in a hands-on development role.
3+ years of professional development experience with OOP Languages, C++.
1+ years of professional development experience with scripting languages like Python.
1+ years of professional experience working with RDB (SQL) and reporting/visualizing large datasets.
Demonstrate impact of past projects in tools development.
Experience working on an agile team to deliver technology.
Contributor to technical architecture and design documents for small/medium sized features
A solid foundation in Computer Science fundamentals, algorithms, design patterns, test-driven development, CI/CD processes, and data structures.
Bachelor's degree in computer, Software Engineering, Computer Science Degree or related concentration, equivalent and/or combination of education and work experience.
US COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
California (depending on location e.g. Los Angeles vs. Sacramento): º $130,250 - $199,400
New York (depending on location e.g. Manhattan vs. Buffalo): º $120,450 - $199,400
Jersey City, NJ : º $147,400 - $199,400
Colorado (depending on location e.g. Denver vs. Colorado Springs): º $120,450 - $161,750
Washington (depending on location e.g. Seattle vs. Spokane): º $120,450 - $188,600
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.