This job listing expired on Dec 31, 2020
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👽 Your profile

You’re a hands-on developer / programmer. Your approach to problem-solving is to look for the long term solutions and a systematic approach. To achieve this, you don’t shy away from discussions with other coders, being able to both give and receive constructive feedback in the process. You’re experienced with and want to develop in the Unreal Engine – and you know why.

🛸 Requirements

Proficient in C++ and development for Unreal Engine Launched at least one commercial game Well-versed in best practices, production pipelines and workflows Experience with programming in a team Skilled communicator in both verbal and written exchanges

🛰 Bonus

  • Knowledge of other programming languages
  • Ability to take on the lead development role in a small team
  • Experience in tools design
  • Experience with developing for consoles
  • Experience with porting
  • Experience in other areas related to game development, such as game / level design, modelling, rigging, animation, etc

👩‍🚀 What you would be doing

Your job is to be our guide as we delve deeper and deeper into development in Unreal. You’ll be involved in the production of our projects from start to finish. You’ll work with the lead engineers and designers to establish our pipelines and workflows for development in Unreal. In your day to day, you’ll work directly in-engine, programming systems and gameplay as needed and converting blueprints into efficient C++. You can also develop tools for the designers and artists to better implement their designs and assets. You’ll participate in regular code review meetings to establish the ground rules for our development together with the other engineers.

🚀 Perks & Benefits

  • Unlimited work contract
  • Salary range: 32.000 – 42.000 € annually (depending on experience)
  • 30 days of paid vacation per year
  • Money and time budget for training and education
  • Once a year: One-week game jam during office hours
  • We are proud to have a works council already established
  • Flexible work hours (parent friendly)
  • No crunch
  • On-site
  • Remote

🤖 Why we do what we do

When we founded Massive Miniteam all we wanted was a nice and stable work environment. For us that meant being happy and healthy while working on exciting projects. Today we are fortunate to share this vision with our ever growing team.

We value good communication, inclusivity and professionality. We want to ensure that everyone feels comfortable and respected so that they have space and time to grow. To work with us means to join a kind and generally lighthearted environment and always be confronted with new and exciting tasks to tackle.

👾 What we do

Very early on we realized that being financially stable as a young game studio meant that we needed a steady income without relying on successful game releases. Putting our tech industry experience to use, we started working for clients in the field of automotive, e-learning, VR and AR. This strategy gave us the opportunity to grow and develop Spitlings our first own game. Spitlings was released in 2020 and is available on all major gaming platforms.

Our experience developing for consoles gives us the opportunity to work with a lot of interesting companies and to help them port their games to many different platforms.

Today we mainly work on game projects with a small part of the team doing contract work and porting. We have a few exciting game projects we are currently working on and a lot more coming in the future. We would love to share more with you in an interview.

📡 Write Us!

If you think you’d be a good fit for us, we’d be happy to take a look at your application! Please include:

  • [Full name] - [Job you are applying for] in the subject of your email
  • Brief cover letter, including earliest start date and desired salary
  • CV
  • Link to portfolio