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MachineGames is looking for a new Environment Artist to join our team and strengthen the art department!

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.

In this position you will be working in a tight-knit department under the supervision of our Lead Environment Artist and you will collaborate in cross-functional teams on a daily basis.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:

  • We value team performance over individual performance

  • We practice an open door policy

  • We deliver what we promise

  • We give constructive and actionable feedback

  • We practice ownership and accountability

  • We learn from our mistakes.

This is a permanent onsite position, with the possibility of hybrid work at our HQ in Uppsala, starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.

Responsibilities

  • Create game environment assets: Build, model and texture a variety of environments, architecture, and props according to concepts, references and art direction given to you.

  • Create realistic PBR textures and materials to compliment the games art direction.

  • Use existing assets and content to populate the game world in a believable and visually appealing way.

  • Build the environments according to Level design requirements and blockouts, bearing gameplay constraints such as traversal and metrics in mind.

  • Work alongside your senior colleagues, art director and leads to continually revise game environments and refine visual quality, storytelling, and drama.

  • Take relevant memory and performance restrictions into consideration.

Qualifications

  • A strong portfolio focused on environment art

  • Candidate should have experience working within a development team, with ideally one full production cycle under their belt. Exceptional candidates with less experience may also be taken into consideration.

  • Have strong 3d modeling and texturing skills

  • Have knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail

  • Have proven experience with creating game ready assets in at least one major modelling package, taking them through the modeling and baking pipeline, ready to be presented in engine.

  • Have solid understanding of other industry standard tools such as Photoshop, Substance Painter, Substance Designer and Zbrush.

  • Experience with game level production, with a strong focus on layout, composition, and visual hierarchy.

  • Have a positive attitude, be a team player, and have excellent communication skills both verbally and written in English.

  • Passion for creating both excellent art and excellent games!

  • CV in English.