Job Closed

Technical Artist - Environment And Lighting

Lightforge Games
🌎 Remote (Anywhere)
Contract Full Time
Experience Level Junior (1–2 years)
Published Date
Closed Date

Lightforge Games is looking for a Technical Artist!

We're looking for a Technical Artist with expertise in UE4/5 who can set up our art pipeline and help the art team realize their vision.

You'll play a critical role in shaping our game's look and how our artists work. We are open to a wide range of seniority levels with a focus on environments and lighting, asset pipelines and implementation, materials, shaders, and procedural generation.

Tell us about your past experiences and tech art areas of expertise and interest!

Responsibilities

  • Discover and innovate creative solutions for procedurally generated environmental assets and lighting solutions.

  • Develop the tools and pipelines to allow our design and art teams to ship amazing game content at scale

  • Educate and support environmental artists and design teams on asset development and level design best practices

  • Ensure game art content is technically correct, functional, and within budget.

  • Collaboratively review art assets developed by in-house team members and outsourced teams, helping to ensure that everything we create is achieving our established quality and style standards.

  • Tactfully communicate ideas and feedback on how to improve artwork, processes, game design, and company culture.

  • Embrace and uphold our Core Values.

  • Listening to and empowering the stories of others, while contributing your own story to Lightforge’s development.

Requirements

  • Experience in the following areas of technical art:

    • Lighting

    • Shaders

    • Modular Environment Pipelines

    • Materials

    • Procedural Generation

    • Tools & Pipeline Development

    • Performance

    • Asset Implementation

  • Fundamental knowledge of color, light, shape design, composition, and movement

  • Ability to communicate feedback in a concise and constructive way - including to resources external to the studio

  • Self-motivated and proactive, with ability to fully embrace a remote work culture.

Pluses

  • Working knowledge of Houdini

  • Python knowledge

  • Experience with multi-platform games and art requirements, particularly with Unreal

  • Character pipeline shader creation experience

If this sounds like a job you might be suited for, but maybe you think you're not quite ready, we’d love to hear from you anyway! You never know what's around the corner...

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