Job Closed

Materials Artist

Lightforge Games
🌎 Remote (Anywhere)
Contract Full Time
Experience Level Junior (1–2 years)
Published Date
Closed Date

Lightforge Games is looking for a Materials Artist!

We're looking for a Materials Artist who can determine what our materials needs are at a project level and help the art team realize their vision.

You'll play a critical role in shaping our game's look and how our artists work. We are open to a wide range of seniority levels with a focus on shaders and layered materials (armor, weapons, attachments).

Tell us about your past experiences, areas of expertise, and interests!

Responsibilities

  • Create Physically Based Rendering (PBR) styled materials and shaders for the game

  • Develop and maintain the PBR material and shader pipelines for the project

  • Determine process for integrating and applying PBR materials and shaders to in-game assets with an eye towards how materials look in the full spectrum of in-game environments and lighting

  • Work in collaboration with art production to determine materials generation asset lists and prioritization

  • Tactfully communicate ideas and feedback on how to improve artwork, processes, game design, and company culture.

  • Embrace and uphold our Core Values.

  • Listening to and empowering the stories of others, while contributing your own story to Lightforge’s development.

Requirements

  • Detailed knowledge of Substance Designer and Painter (or other PBR tools)

  • Strong understanding of PBR rendering process and materials

  • Strong understanding of how light impacts materials

  • Strong understanding of color theory

  • Ability to communicate feedback in a concise and constructive way - including to resources external to the studio

  • Self-motivated and proactive, with ability to fully embrace a remote work culture.

Pluses

  • Experience with any Game Engines like Unity and Unreal

  • Experience with procedural material generation

  • Experience with multi-platform games and art requirements, particularly with Unreal

  • Experience working in a remote environment

If this sounds like a job you might be suited for, but maybe you think you're not quite ready, we’d love to hear from you anyway! You never know what's around the corner...

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