This job listing expired on Nov 8, 2021
Your Mission
Infinity Ward is currently seeking a Visual Effects Artist (Temporary) for an exciting unannounced project.
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
- Design and simulate high quality, photo-real effects (fire, smoke, explosions, debris, clouds, etc.) that meet all technical and aesthetic standards for the project
- Render realistic textures and assemble into texture atlases to be used by our proprietary Particle Editor
- Prepare assets for simulation by fracturing and modeling
- Perform rigid body and soft body simulations
- Composite live action shoot elements
- Work closely with VFX Artists and Game Designers to ensure all effects will work smoothly within the pipeline
- Produce look tests based on provided reference materials
- Take direction from Supervisors as well as provide guidance and mentorship to other FX Artists
- Use our in-house particle editor to author particle effects and implement them into our game engine
- Raise the bar for what's possible in a game engine
- Work within production deadlines to complete all tasks
- Ensure industry leading quality and artistic fidelity
Player Profile
Minimum Requirements:
- A strong eye for timing, weight, realism, color, volume, energy, and other particle aesthetics
- Ability to create realistic explosions, demolition, destruction
- Experience with VFX software β 3ds Max, Maya, Houdini, etc.
- Strong modeling and animation experience
- Basic compositing knowledge (After Effects, Nuke, Fusion)
- 2+ years production experience in video games, TV Shows, commercials, or films
- Ability to script a plus (Max Script, Python)
- Strong technical and communication skills
- Ability to adapt quickly to proprietary tools
- Self-motivated
- A passion for video games