This job listing expired on Aug 20, 2021
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Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

Industrial Toys is a AAA mobile developer founded by Halo veteran Alex Seropian. Our mission is to make games that are Mobile To The Core! We are working to bring bleeding edge FPS gaming to your phone. If you're interested in working with veteran mobile, console, and PC developers in creating new AAA experiences to reach billions of mobile players around the world we would like to hear from you!

Reporting to a Senior Rendering Engineer/Engineering Manager You Will

  • Prototype, refine and improve mobile rendering pipeline that includes: real-time/static lighting, shadows, post processing, physically based shading
  • Create clean APIs for internal graphics tools and editors to support the art and tech art.
  • Improve and extend existing graphics and art pipelines while also building new technology that scales across a range of mobile devices
  • Create platform agnostic systems with abstraction layers that allow maximum cross-platform feature parity on iOS and Android
  • Design and analyze algorithms for rendering and visual effects
  • Keep up-to-date of latest developments in mobile hardware and software through developer support, conferences, and publications

Required Skills

  • 2 years of C/C++ programming
  • Professional game or engine development experience
  • Experience with UE4
  • Understanding of multiple mobile GPUs and tools used in popular devices and their performance characteristics
  • Solid foundation in 3D math, algorithms, and modern computing fundamentals
  • Comfort with handling large code bases
  • Experience with Agile
  • Experience using Android NDK and iOS with C++/Objective-C
  • Understanding of different shading languages like HLSL, GLSL, SPIR-V, Metal Shading Language

Nice to have

  • Passion for making games
  • Experience with OpenGL ES 3+
  • Experience with modern rendering APIs like Vulkan or Metal
  • Shipped multiple real-time products

About EA At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.