This job listing expired on Dec 17, 2020
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Hangar 13 is looking for a highly self-motivated Senior Tools Engineer who enjoys a collaborative and creative work environment. Senior Tools Engineers work directly with content creators to give them the power to create amazing experiences and to support our culture of iterative design to make AAA games.Create and maintain tools for an unannounced multi-platform game currently in pre-production using proprietary software and technology.

What You Will Do

  • Proactively identify the tools that will be needed throughout development
  • Work with the art, design, and audio departments to design and create new tools based on the changing needs of the project
  • Create and maintain documentation of all tools and their usage
  • Participate in the design of the game features to assist in the creation of supporting tools and technologies
  • Improve existing pipelines and tools to decrease iteration times for content creators

Who We Think Will Be A Good Fit

  • Expertise with the C/C++ and C#/.NET programming languages along with a strong familiarity with OO design principles
  • 5+ years of programming experience on commercial software projects
  • WPF/MVVM knowledge is advantage
  • DevExpress knowledge is advantage
  • Ability to work directly with content creators and iterate on the tools efficiently
  • Self motivated and able to drive ideas to completion
  • Strong ability to quickly learn new areas of development
  • Proven ability to work well with all game development disciplines
  • Ability to analyze a situation and communicate the most effective and efficient solution
  • Experience in UI design and artist workflow
  • Bachelor’s degree in Computer Science or equivalent work experience

Skills

  • Shipped AAA console or PC titles
  • Experience developing for game consoles (PS3, XBOX 360, etc.)
  • In-depth knowledge of game content pipelines at previous projects
  • Familiarity with Perforce and bug-tracking software
  • Experience with 3D Studio MAX, MaxScript, Maya, and MEL
  • Multithreading knowledge

Who We Are

Hangar 13 is the internal 2K development studio behind the award-winning Mafia III. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. Though we hail from all over the world, and our backgrounds are wildly different, one thing binds us all together – the belief that “Every Player’s Story is Unique.”

Hangar 13 is based in four locations: Novato (California), Brighton (UK), and Brno & Prague (Czech Republic).

We work collaboratively across our 4 locations to develop games as one global team. Each of our locations provides the opportunity to work on big-budget, AAA console in a diverse and inclusive environment!

Located just 30 minutes north of San Francisco and 30 minutes south of Napa Valley wine country, Hangar 13’s Novato location has found its home within 2K’s headquarters in Northern California. Situated in Hamilton Landing inside a renovated United States Air Force base hangar, you will find our talented and passionate team within invigorating Marin County. You can walk out the door and explore famous hiking and mountain biking trails as well as the gorgeous coastline. In addition to working in an exceptional setting conducive to Hangar 13’s inclusive and creatively diverse work environment, the Bay Area also provides employees with access to vibrant nightlife, world-class cuisine, local farmers markets, great public schools, and cultural metropolitan experiences. Onsite amenities include fully equipped break areas, company sponsored food trucks and raffle prizes, new state of the art gym, subsidized fitness classes and massage therapy, electric car charging stations and much more! We are only 5 minutes off of highway 101 and a 15-minute walk from the nearest SMART station.