Art Pipeline Engineering Intern
WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
Epic Games is looking for an Art Pipeline Engineering Intern to work in our art pipeline building tools, processes, and workflows to improve artist efficiencies. Our Interns are given challenging projects over the work term, and are provided with a meaningful experience with high expectations for performance. If you want to build something Epic, this is the opportunity for you!
The Art Pipeline Team provides critical studio support to project artists and department leads across all Epic projects. A developer designs, develops and implements new tools and processes, as well as supports existing code, for multiple projects, departments, and teams.
In This Role You Will:
Provide support and development of tools and procedures to extend and enhance the pipeline.
Assist leads and artists with troubleshooting of production problems. Issues may include problems with fur, clothing, particle effects, animation, rendering, or data flow.
Support and work with multiple departments, including Concept, Modeling, Rigging, Animation, Lighting, FX, Production, and Research and Development.
Ensure software development follows studio policies and guidelines, and, in some situations, establishing what the guidelines should be.
Work closely with other Pipeline Developers, Engineers, Producers, Leads, and Art Directors to maintain and further the production pipeline.
Testing and fixing tools created by other pipeline developers.
What We’re Looking For:
Strong programming skills. Proficiency in Python and Object Oriented Programming required.
Professional and educational focus on the game industry, computer animation, or visual effects.
Focused interest in developing and integrating tools into a production pipeline.
Experience with the Unreal Engine and its workflows preferred
Experience with 3rd Party CG systems such as Blender, Maya, Substance Painter/Designer, Houdini, Shotgun.
Seeks knowledge from co-workers and supervisors.
Comfortable communicating with both technical and artistic groups.
Ability to work within an existing code base, including debugging of unfamiliar code.
This is an internship for 2023 with a flexible start date. Recruitment will be ongoing until teams find an ideal match. For more information about Epic’s Early Career Program, visitEpicgames.com/students.
This is going to be Epic!
ABOUT US
Epic Games spans across 19 countries with 55 studios and 4,500+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
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