This job listing expired on Feb 14, 2021
Tweet

EA Create is a collective of content production teams partnering with EA Studios game teams to provide outstanding visuals, audio, and technology. Our teams are comprised of artists, engineers, technicians, designers, and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound, and experiences. We are a diverse team, unified through collaboration, culture, and craft.

The Rigging team creates systems to support character and vehicle animation by developing body and facial rigging systems, animation interfaces, and by supporting animators with technical setup and production.

What a Rigging TA does at EA:

  • Design and implement complex skeletons, control rigs, secondary animation (fat, jiggle), and skin deformations
  • Design, develop, deploy, and maintain animation tools, workflows, and pipelines to improve production efficiency
  • Implement techniques and process to solve character and animation and deformation challenges as identified by department lead
  • Proactive in problem identification and developing and delivering solutions
  • Define and estimate tasks in a well-organized manner
  • Interact and collaborate with the key client stakeholders (Art, Programming, Production, etc.)

The next great EA Rigging TA needs

  • 3+ years of technical art/rigging/animation experience with multiple shipped game titles and/or VFX/feature animation
  • Experience with Python, C# or C++ and familiarity with the Maya API (MotionBuilder API experience a plus)
  • Strong background in rigging and skinning complex character assets
  • Understanding of animation principles and human anatomy
  • Expert in standard industry tools including Maya, Houdini, and MotionBuilder in applicable areas
  • Have a proactive work ethic, capable problem solver who is not afraid of big challenges. The candidate must be able to quickly identify issues and resolve them.
  • Document tools and processes required to educate artists on new tools or workflows.
  • Degree in visual effects or technical subject area is highly preferred.

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.