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EA SPORTS is one of the most iconic brands in entertainment with over 25 years of innovation, passion, and connection of millions of players across the globe to their favorite sports, teams, and players. At the heart of EA SPORTS is the FIFA franchise. EA SPORTS

FIFA is the world’s #1 best-selling video game with over 200M engaged players across multiple platforms, including console, PC, and mobile.

Innovation, passion, and team-work is at the heart of everything we do. With studios in Vancouver, Bucharest, and Cologne; we are looking for the brightest talent so we can continue to create experiences that connect with millions of hearts and minds the world over.

Your Responsibilities

  • The Technical Artist (TA) acts as a bridge between the artists and engineers. They are considered part of the art team and work closely with artists, project managers, SEs and the Technical Art team.
  • Responsibilities include art production workflows, tools, pipelines, asset optimization/integration and shader development. Technical Artists are expected to assume ownership over any technical issues that arise on their project and bring them to resolution. This often includes delegating to/mentoring more junior staff on the team.
  • Technical Artists report to Technical Art Directors on the EA Create Technical Art team.

Your Qualifications

  • At least 5+ years of cinematic/games production experience. You have completed more than 3 AAA games/movies. A bachelor's degree (or equivalent) in a related field is desired.
  • You can be from an Art, Design, Mathematics, Engineering or Computer Science background; however you must demonstrate a comfort level in working with both art and science.
  • Effective at communicating with different audiences: artists, engineers, managers.
  • Proficient scripting/programming in python and C#. (C++ is a bonus, but is not required).
  • Production experience with modern content driven engines.
  • Experience with digital content creation tools.
  • Expert knowledge of 2D and 3D art packages: Maya/Photoshop needed. Houdini/Substance Designer a bonus.
  • A solutions-provider, particularly as it pertains to debugging technical issues.
  • Experience with asset optimization challenges/techniques.
  • A willingness to jump into the unknown and solve new problems; the ability to think creatively to resolve technical challenges and limitations.

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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