Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.
Our shipped titles include the critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Warsâ„¢ Jedi: Fallen Order, Star Warsâ„¢ Jedi: Survivor, and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
We're looking for a Sound Designer to join our team and help us deliver our next incredible experience for players.Â
Note: (1)Â This role does not involve music composition. (2) This role falls under Respawn's hybrid work model which will require onsite presence at one of EA's hub studios. Â Preference will be given to those candidates who can be stationed in Chatsworth, CA.Â
Responsibilities
Design and edit interactive sound effects for gameplay systems, characters, abilities, environments, and UI using Reaper.
Integrate and tune audio assets using Wwise, Unreal Engine, and proprietary tools.
Use creative audio processing to craft sounds that are clear, impactful, and responsive in gameplay, and support the narrative.
Balance, mix, and troubleshoot sounds in-game to ensure clarity, consistency, and performance.
Collaborate with other departments to ensure audio supports gameplay and narrative intent.
Maintain audio standards through asset management, naming conventions, documentation, improving audio pipelines, and implementation of best practices.
 Qualifications
2+ years of professional game audio experience, preferably on AAA titles. Experience contributing to at least one shipped title is preferred.
Strong sound design abilities combined with an understanding of technical audio systems and workflows.
Ability to independently own audio content for small- to medium-sized gameplay features.Â
Skilled at integrating audio using game engines and audio middleware, especially Unreal Engine and Wwise.
Proficiency with DAWs, audio editing tools, and plugins, with preferable experience using Reaper and standard plugin suites such as Fabfilter/Soundtoys/etc.
Ability to quickly learn new in-house audio tools and workflows.
Detail driven and has ability to conform to project standards like naming conventions, implementation best practices, and style considerations.
Able to communicate effectively within and outside of the Audio Team.
Enthusiastic about game audio.
Strong communication and collaboration skills with both audio and cross-disciplinary teams.
As part of your application, please provide:
An up-to-date resume and cover letter
A show-reel demonstrating your skills
As part of the application process, we may ask you to perform a sound test.