This job listing expired on Dec 28, 2020
Duties:
- Bring to life unique, appealing and most of all believable characters in both in-game and scripted scenarios;
- Respect a delivery schedule of high quality of level animation assets set by the rest of the team;
- Clearly communicate progress and issues to the Lead Animator, and be willing to understand and act upon direction;
- Create aspects of 3D animation which answer the requirements established by the Artistic direction while showing initiative and creativity;
- Work with the designers and integrators to implement 3C related features.
Experience and qualifications:
- Diploma in 3D Art, or equivalent training
- +5 years and more of experience in the field of the animation
- At least 2 shipped AAA titles in the past
- Be autonomous
- Familiar with producing in-game animations and in-game systems
- Experience with animation and camera integration
- Cinematic background with hands on knowledge of camera, composition, & cinematic sequences
Technical skills:
Required:
- Knowledge of Maya and Motionbuilder
- Expert with quick keyframe iteration and motion capture editing
- Insight into animation pipelines and motion-capture experience is important
Nice to have:
- Knowledge of 3Ds Max and engine like Unreal or Unity3D
- Technical experience with engines
- An understanding of the human body and facial anatomy
- Rigging/skinning and basic character modeling knowledge
Interpersonal qualities:
- A strong work ethic, initiative and above all else humility is required
- Must thrive in a team environment with a drive for self-improvement, to learn and also to share knowledge
- The maturity to give, (and receive), constructive criticism is expected
- A desire to push the boundaries of videogame animation standards is a must
Motivation and interests:
Passion and ambition for video games are essential!