This job listing expired on Dec 24, 2020
Reports to: Character Technical Director or Animation Technical Director
Main responsabilities:
- Define processes and best practices on numerous systems such as modural character creation, cloth simulation and fur;
- Develop new techniques and processes to solve visual effect production challenges around characters;
- Research an innovative visual and technical point of view in dealing with process and pipeline creation;
- Document processes and procedures thoroughly;
- Work closely with the technical director, debug and evaluate new tools;
- Supply a technical direction and instruction to the other artists or the organizers;
- Oversee and correct the production of characters made with our external partners.
Experience and technical skills required:
- University or college diploma in 2D and 3D Art, or equivalent training;
- 3 years and more of experience as a real time 3D Artist (Character Artist, Model Artist, Rigger, Technical Artist/Animator); or experience as a programmer (with strong interest and knowledge for arts).
- Preferably 1 AAA title on current new generation consoles.
Technical habilities:
- Knowledge intermediate to expert with Maya
- Knowledge of Photoshop or Substance;
- Knowledge of profiling (PIX, hardware);
- Knowledge of grooming systems;
- Knowledge of cloths, muscles or dynamics simulation systems;
- Knowledge or experience with node-base shader systems;
- Knowledge of programming and scripting languages an asset (C#, C++, Python, .Net, Mel, etc.);
- Bilingual (French and English).
Interpersonal Qualities:
- Demonstrate leadership and a sense of responsibility;
- Have a good ability to express ideas;
- Focus on achieving superior results;
- Be a strong team player;
- Have an analytical and synthetical mindset;
- Able to adapt to changes and work under pressure while respecting agreed deadlines.
Motivation and interests:
Passion and ambition for videogames are essential!