This job listing expired on Dec 24, 2020
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Reports to: Character Technical Director or Animation Technical Director

Main responsabilities:

  • Define processes and best practices on numerous systems such as modural character creation, cloth simulation and fur;
  • Develop new techniques and processes to solve visual effect production challenges around characters;
  • Research an innovative visual and technical point of view in dealing with process and pipeline creation;
  • Document processes and procedures thoroughly;
  • Work closely with the technical director, debug and evaluate new tools;
  • Supply a technical direction and instruction to the other artists or the organizers;
  • Oversee and correct the production of characters made with our external partners.

Experience and technical skills required:

  • University or college diploma in 2D and 3D Art, or equivalent training;
  • 3 years and more of experience as a real time 3D Artist (Character Artist, Model Artist, Rigger, Technical Artist/Animator); or experience as a programmer (with strong interest and knowledge for arts).
  • Preferably 1 AAA title on current new generation consoles.

Technical habilities:

  • Knowledge intermediate to expert with Maya
  • Knowledge of Photoshop or Substance;
  • Knowledge of profiling (PIX, hardware);
  • Knowledge of grooming systems;
  • Knowledge of cloths, muscles or dynamics simulation systems;
  • Knowledge or experience with node-base shader systems;
  • Knowledge of programming and scripting languages an asset (C#, C++, Python, .Net, Mel, etc.);
  • Bilingual (French and English).

Interpersonal Qualities:

  • Demonstrate leadership and a sense of responsibility;
  • Have a good ability to express ideas;
  • Focus on achieving superior results;
  • Be a strong team player;
  • Have an analytical and synthetical mindset;
  • Able to adapt to changes and work under pressure while respecting agreed deadlines.

Motivation and interests:

Passion and ambition for videogames are essential!