This job listing expired on Apr 18, 2020
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Double Fine Productions is currently looking for a Game Scripter for its San Francisco development studio for the Psychonauts 2 team. The primary job responsibility is to implement the amazing writing and story moments into the game. Psychonauts is a brand known for its exceptional narrative, and we are looking for someone who can support the designers to ensure that Tim Schaferโ€™s vision is executed perfectly.
Knowledge or experience with the Unreal Engine is required. Good problem solving skills, the ability to work well with others, and a passion for the process of developing creative, high-quality games are all key qualifications.
Double Fine is an inclusive company. We believe that a diverse team leads to the best games. To help us increase the diversity of our team, we like to specifically encourage folks from underrepresented groups to apply.
Responsibilities:

  • Work closely with designers, artists, animators and programmers to integrate narrative content into production levels.
  • Review narrative elements in context, independently, with the owner of the level and the larger team.
  • Participate in meetings and dailies.
  • Address feedback and fix bugs.
  • Give feedback on tools and pipelines for improvement.
  • Organize and track the implementation status of content.
  • Provide designers with additional support.


Basic Qualifications:

  • A keen eye for detail.
  • General Unreal Engine 4 Experience.
  • Interactive Storytelling Experience.
  • Located in the Bay Area, and able to work on site.
  • Authorized to work in the US.
  • Strong scripting experience, eg Unreal Blueprint, Lua, or other scripting systems.
  • Independent, self-motivated team player with excellent communication skills.
  • Solid understanding of the pacing and flow that includes narrative, puzzles, and exploration.
  • Experience creating a variety of logic for game objects, triggers, scripted events, and dialog.

Bonus Points:

  • A love of games and story.
  • Ability to multitask.
  • Experience with data organization.
  • Experience with task tracking systems and scrum/agile.
  • Experience doing gameplay design on a released game, or student projects.
  • A portfolio that demonstrates process and capabilities in crafting compelling game moments.