This job listing expired on Dec 27, 2021
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DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror's Edge.

We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.

You will report to a Craft Manager within the Studio and a Lead designer on assigned project.

Responsibilities:

  • You will create different design elements into the game such as Characters, Abilities or game objects.
  • Design, prototype, balance game systems and implement in engine using visual scripting.
  • Aspire to create new game systems that can push the product further.
  • Create documentation of systems
  • Keep up-to-date with new trends and styles in the Shooter industry
  • Work with the player in mind, make designs that center around the players experience
  • Aspire to create holistic designs where systems and subsystems work together to make a whole that is more than the sum of its parts

Qualifications:

  • Relevant education and diploma (Game Design, Computer Science, engineering etc)
  • You have good understanding of current trends in gaming and in particular game play mechanics in the Shooter genre
  • Good understanding or interest in historical combat and weapons systems.
  • 2+ years experience in game design, and game systems design
  • Proven experience in game scripting (Blueprints, C#, Lua or similar)
  • Competence in algebra and good knowledge in Excel (can maintain complex spreadsheets)
  • Experience creating games or concepts
  • Experience working collaboratively with team members from different locations and different disciplines.
  • Excellent documentation skills
  • Be comfortable with iterative design and adjusting until quality is achieved
  • A passion for the Battlefield franchise

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers.

We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more!

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.