This job listing expired on Nov 3, 2022
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Crytek is looking for a Cinematic Lighting Artist to join our Creative Services team, responsible in-game content and award-winning promotional material. You will be required to develop creating cutting edge, next generation lighting effects to enhance the player experiences in cinematic scenes and scripted events for inclusion in game and used within promotional materials.

You will be responsible for developing scenes under the guidance of the Cinematic Lead and Head of the Creative Services Department. The Lighting Artist will be a part of the creative process from initial prototypes, through to the delivery of polished cinematic scenes, working alongside a multi-skilled team of cinematic artists, that work collaboratively; breaking down deliverables; sharing regular updates and delivering on commitments.

Experience with real time and baked lighting solutions for video games is a necessity.

Responsibilities

  • Work with Cinematic Artists to create real time and baked lighting moods and effects for static, dynamic and animated environments, cinematics, characters, etc. within the platforms limitations.
  • Balancing and maintaining consistent light levels across a variety of physically based materials and surfaces.
  • Finding, discussing and fixing material inconsistencies that might affect shading quality.
  • Collaborate with other Lighting Artists and Level Designers on the game teams to ensure consistent quality across the game.
  • Population of light entities and cubemaps in cinematic scenes using the CRYENGINE Sandbox Editor and tools.
  • Create dramatic, unique, and interesting day/night setups using the CRYENGINE Sandbox Editor and tools.
  • Solve technical issues that arise with new tools or game performance.

Requirements

  • 3+ years of professional experience lighting for next-gen game engines.
  • Experience with and a good working knowledge of the limitations and expectations of next generation hardware.
  • Strong understanding of real-time and pre-baked lighting systems.
  • Experience creating and configuring geometry assets for in game lighting effects.
  • Experience with real world lighting situations, including natural light and artificial โ€œstudioโ€ type lighting, and/or photography.
  • Experience with cinematic post-processing work (e.g. compositing, color correction).
  • Proficient in a diverse set of software including Photoshop, 3ds Max/Maya, etc.
  • Excellent knowledge of composition, colour, lighting.
  • Solid understanding of basic theory of light propagation and light-material interaction.
  • Capable of working with minimum supervision.
  • Must have the ability to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving.
  • Ability to quickly understand custom toolsets and deliver assets within the confines of real time engine constraints and programming demands.
  • Have an organized approach to problem solving and time-management.
  • Good English communication and writing skills.
  • Keep a positive team-oriented attitude.
  • Be proactive and self-motivated, work without direct supervision.
  • Willing to relocate to Frankfurt am Main area, Germany.

Pluses

  • A working knowledge of CRYENGINE or similar products.
  • Cinematography knowledge.
  • Enjoy playing games.

What you can expect from us

  • A refreshing yet highly professional atmosphere in a diverse team.
  • Flexible work time.
  • FUN.
  • Free public transportation ticket, which lets you use public transport free of charge 24/7.
  • Free German lessons
  • Company language is English. Any additional language is a plus, but not a requirement.
  • Extensive assistance with getting visa, work permits and communication with local authorities.
  • Relocation support.
  • A company apartment for your first few months and help in finding a private apartment.
  • ...and much more!