Responsibilities:
Creation and visual development of levels/maps
Ensure that the levels are performant and supporting the desired visual style of our titles
Ensure that maps fit, support and highlight gameplay in the best possible way
Supporting the art team with feedback on visuals and performance, especially when it comes to achieving highly appealing levels
Working closely with the level design department to ensure that art and gameplay work hand in hand
Reporting directly to the Associate Lead Level Artist
Anticipating, identifying and articulating problem areas and developing preventative solutions
We require:
Min. 3 years of experience in level art
Must have shipped a minimum of 1 title (for PC and Consoles) as a level artist
Experience with Unreal Engine
Able to find the balance between visual quality and real-time rendering performance
An eye for what looks natural/believable
Able to keep content relevant to the current projects art style and work within those limitations
In-depth knowledge of environmental principals and good sense for staging
Excellent communication, interpersonal, and organizational skills;
Ability to work well under pressure and with deadlines;
Open and creative mind.
Fluent in English
Preferred if located in Europe (Must be able to work at the companyβs core hours)
We offer:
Very attractive work with an excellent team and international environment
Participation in a profit share program
Social benefits (Medical insurance, Sport card, 100% payable sick leave)
Flexible working hours (core hours 10:00-16:00 CET)
2K
PlayStation
thatgamecompany
Larian Studios
Ubisoft
People Can Fly