This job listing expired on Jul 27, 2021
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The role of the Narrative Game Designer is to act as the champion of a game’s story, functioning as the central resource for all things narrative related. The Narrative Designer works closely with a project’s core design team during every step of the process to develop a strong symbiotic relationship between the game’s mechanics, design, and structure and the narrative/story being used to support and enhance that structure.

Responsibilities

  • Working with the development team to brainstorm creative ways to encapsulate the game’s core mechanics through story and narrative;
  • Establishing the lore and tone of the world of the game and proposing creative and efficient ways to effectively present this world to the player;
  • Defining characters, their backstories, and personalities;
  • Writing and revising all in-game dialogue and text;
  • Identifying Narrative problems and brainstorming creative solutions with colleagues;
  • Working to create and establish the voice of a game;
  • Collaborating with cinematic and sound teams to create and maintain consistent narrative execution;
  • Working closely with our partners to ensure the narrative story is culturally sensitive for key demographics.
  • Generating detailed voice-over scripts and liaising with external voice-over houses and sound designers.

Skills

  • Narrative Design (VO systems, narrative systems, etc)
  • Knowledge of Linear, Branching and Open World storytelling.
  • Knowledge of platform/ games as a service (if we plan to ramp them up for DBD main as well)
  • Knowledge of the different types of dialogue (for games, for cinematics, for immersion, etc)
  • Game writing experience as well as traditional scriptwriting.