This job listing expired on Jul 27, 2021
The role of the Narrative Game Designer is to act as the champion of a game’s story, functioning as the central resource for all things narrative related. The Narrative Designer works closely with a project’s core design team during every step of the process to develop a strong symbiotic relationship between the game’s mechanics, design, and structure and the narrative/story being used to support and enhance that structure.
Responsibilities
- Working with the development team to brainstorm creative ways to encapsulate the game’s core mechanics through story and narrative;
- Establishing the lore and tone of the world of the game and proposing creative and efficient ways to effectively present this world to the player;
- Defining characters, their backstories, and personalities;
- Writing and revising all in-game dialogue and text;
- Identifying Narrative problems and brainstorming creative solutions with colleagues;
- Working to create and establish the voice of a game;
- Collaborating with cinematic and sound teams to create and maintain consistent narrative execution;
- Working closely with our partners to ensure the narrative story is culturally sensitive for key demographics.
- Generating detailed voice-over scripts and liaising with external voice-over houses and sound designers.
Skills
- Narrative Design (VO systems, narrative systems, etc)
- Knowledge of Linear, Branching and Open World storytelling.
- Knowledge of platform/ games as a service (if we plan to ramp them up for DBD main as well)
- Knowledge of the different types of dialogue (for games, for cinematics, for immersion, etc)
- Game writing experience as well as traditional scriptwriting.