Who We Are
Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us!
Located in Vancouver, BC, 2K Sports Lab is a small collective being formed within 2K Games that is driving the research and development of future sports interactive entertainment programs. Within this group, speculative work will be done on future sports games with an eye towards taking the magic of 2K’s publishing and development expertise and applying them to future opportunities.
Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Tiny Tina’s Wonderlands, Lego Drive, BioShock, Borderlands, The Quarry, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM.
At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply.
What We Need:
Our studio is looking for an experienced Lead Systems Engineer who sets a high quality bar, values efficiency, productivity and the satisfaction that comes from helping a team do their best work. We’re seeking someone who has a passion for solving complex problems, a deep understanding of Core Systems, Game Architecture, Tools and Pipeline engineering, and the drive to improve workflows, optimize code, and engineer solutions to achieve results that enable the game and team to reach their full potential.
In this role, you will be both leading others and also working hands on. You will work closely with Technical Directors, Engineers, Technical Artists, and many others to develop and maintain the engine, workflows, and systems needed to empower the development team to do its best work.
What You Will Do:
Senior role as an Individual Contributor, Leader of the Systems team, and Mentor for Systems engineers.
Responsible for developing, maintaining and optimizing core engine technologies for the game.
Troubleshoot technical issues and provide user support for the team.
Debug and/or triage low level issues like Crashes, Hangs and Desynchs.
Own and run performance profiling for both cycles and memory, and devise and execute plans for optimizations.
Develop comprehensive knowledge of architecture and engine systems to enable you to manage the efficiency of the engine with respect to parallelization and multithreading.
Develop and maintain Automation toolsets to support testing for both performance and quality.
Manage Branching strategies and integrations between branches.
Contribute to the development and evolution of standards and conventions.
Mentor other systems team members.
Responsible for ensuring the Systems team produces high quality code and for driving code reviews.
Have and share opinions of the broader game experience.
Manage and contribute to positive morale and a healthy team culture.
Who We Think Will Be A Great Fit:
Bachelor's degree and 10+ years of related experience building and delivering games in a Systems role
Shipped at least two AAA titles
Experience leading teams to architect and develop core engine systems, features and asset delivery pipelines.
Expertise with the C++ programming language along with strong coding architectural design principles
Experienced in Memory, Load Time, GPU and CPU optimization.
Experience with version control system (Perforce)
Experience working with consoles and Windows PC (Sony/Microsoft/Nintendo/Steam)
Strong ability to work with cross disciplinary teams to effectively organize workflows.
Passion for making games.
Has a willingness to share opinions freely, and an openness to hear other opinions to consider what is best for the game.
Be a hands-on person leading the Render team.
Passionate about playing and/or watching sports.
Experience in Unreal Engine is a plus.
Passion for video games (not just ours)
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.