Who We Are

Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.

Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, Battleborn, BioShock, Borderlands, The Darkness, Mafia, Sid Meier’s Civilization, WWE 2K, and XCOM.

At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We are dedicated to diversity and inclusion, and want our community of candidates to reflect this commitment. We encourage all qualified applicants to explore our global positions.

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

Mass Media is the premier engineering group for 2K Publishing’s Global Services. Since 1995, we’ve developed deep and multifaceted engineering expertise in video games. Whether it's platform optimization, multiplayer/networking, rendering, console certification, tools, and pipelines – we’ve done it all! Because we're part of Global Services Technology, we're at the heart of all our games. We provide the engineering to support the matrix of platforms and storefronts of today, innovative technical solutions to the problems of tomorrow, and connective tissue across 2K's studios! In short, when some of the best studios in the world have needs, we can answer the call.

What We Need

We are looking for a passionate software engineer who has a high bar for the quality of their code as well as a desire to make outstanding games. In this role you will lead fellow engineers and collaborate with technical and non-technical partners to address a wide variety of challenges such as online multiplayer, performance optimization, and console porting. If you're looking to expand your skill set, push your limits in taking on the toughest problems, and get your hands on some exceptional IP, then this is the right position for you.

What You'll Do

  • Lead designated software development projects across the 2K ecosystem, occasionally leading multiple at the same time

  • Oversee the technical vision and strategy for in-game functionality across multiple console platforms and PC storefronts through release

  • Collaborate with cross-disciplinary leaders to plan development cycles, build tools, address systemic issues and implement new features

  • Lead and collaborate closely with diverse technical teams, including vendors, across multiple time zones

  • Analyze game performance and implement optimizations in both high and low-level code to compensate

  • Effectively write clear, concise, and accurate technical documentation and email communications, with the ability to summarize complex topics and achieve alignment

  • Uplevel the team through mentorship and collaborative exploration to achieve team, project, and studio goals

Required Experience and Skills

  • 10+ Years developing and publishing Console games

  • Excellent programming skills in C/C++

  • Expert in multi-threaded architecture

  • High level of comfort working in large codebases with multiple branches

  • Debugging experience with an ability to quickly locate, replicate, and fix bugs (PIX, RAD, Visual Studio)

  • Experience in both solving and prioritizing TRCs or XRs and pushing at least 2 games through lotcheck

  • Ability to communicate with customers of different technical and non-technical backgrounds to help them navigate the technology and achieve their goals

  • Proven familiarity with essential game technology systems such as 3D math, audio processing, graphics and physics

  • Passionate video game enthusiast

Bonus Qualifications

  • Scripting languages (C#, Lua, Perl, Python)

  • Audio experience (Fabric, FMOD, Wwise)

  • Strong engine experience (CryEngine, Unity, Unreal Engine)

  • Working experience in multiplayer gaming

  • Source control experience (GitHub, Perforce, SVN)

  • Familiarity with AI, data manipulation, file systems, networking, streaming

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use accounts.

The pay range for this position in California at the start of employment is expected to be between $120,000 and $180,000 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.