Overview
Zenimax Online Studios is looking for a Technical Art Engineer to help build and maintain current and ongoing tool efforts.
Responsibilities
- Develop artist facing tools
- Develop simple/complex subsystems to support current and new tooling
- Developing flexible and modular systems
- Develop, own, and manage individual core systems
- Work collaboratively with technical and creative team members to build great systems that work together
Qualifications
- 3+ years of industry experience in Technical Art/Tools
- Strong understanding of Python, C#, or any other object oriented language
- Strong understanding of Tool UI development and subsystems
- Strong understanding of core game data pipelines
- Experience in coding practices and management
- Solid problem solving and math skillset
- Ability to adapt and respond to changing needs throughout the course of the development cycle
- Must be self-sufficient and have excellent time management skills
- Excellent communication skills
- Familiarity with common data formats: XML/JSON/etc.
- Familiarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc.
Preferred Skills
- Perforce
- C# knowledge and debugging
- Documentation practices for developers and users of tools