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Technical Art Engineer (ESO)

ZeniMax Media logo ZeniMax Media
πŸ‡ΊπŸ‡Έ Hunt Valley, MD, USA
Contract Full Time
Experience Level Junior (1–2 years)
Published Date
Closed Date

Overview

Zenimax Online Studios is looking for a Technical Art Engineer to help build and maintain current and ongoing tool efforts.

Responsibilities

  • Develop artist facing tools
  • Develop simple/complex subsystems to support current and new tooling
  • Developing flexible and modular systems
  • Develop, own, and manage individual core systems
  • Work collaboratively with technical and creative team members to build great systems that work together

Qualifications

  • 3+ years of industry experience in Technical Art/Tools
  • Strong understanding of Python, C#, or any other object oriented language
  • Strong understanding of Tool UI development and subsystems
  • Strong understanding of core game data pipelines
  • Experience in coding practices and management
  • Solid problem solving and math skillset
  • Ability to adapt and respond to changing needs throughout the course of the development cycle
  • Must be self-sufficient and have excellent time management skills
  • Excellent communication skills
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc.

Preferred Skills

  • Perforce
  • C# knowledge and debugging
  • Documentation practices for developers and users of tools
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