We are looking for a wildly talented and experienced Senior Character Rigger to help us develop a robust studio level rigging system. As the Senior Character Rigger, you will be involved in the design and implementation of the system from the earliest stages. You will work with Animation to determine features, needs, and desires. You will also work with Engineering to develop an efficient pathway between the tools and the game.
The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote. Please apply for more information.
Build a rigging system that can support many characters and machines
Build and maintain high-quality, high-performance animation rigs
Expand upon the current rigging system with new features and modules
Work closely with Modelers and Animators to ensure all disciplines are getting what they need
Develop tools to support Animation
Document system and advocate best practices
5+ years of industry experience in character rigging (Maya/3ds Max)
Solid understanding of Python, C#, or another object oriented scripting language
Solid understanding of anatomy and kinematics
Ability and interest in rigging biomorphics and mechanics
Solid understanding of animation pipelines
Ability to develop animation tools to support rigs
Ability to work collaboratively with technical and creative team members
Excellent communication and time management skills
Self-sufficient, independent, and proactive
Familiarity with common data formats: XML/JSON/etc.
Familiarity with common 3D data formats: USD/OBJ/FBX/ALEMBIC/etc.
Experience working with third party animation tools (Havok, Granny, etc.)
*Please include links to your work and clearly indicate your contributions. Resumes without work samples will not be considered.
PyQt or PySide
Understanding of core game data pipelines
Experience with special effects and shaders
General interest in contemporary CGI techniques