This job listing expired on May 29, 2024
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We are looking for a wildly talented and experienced Senior Character Rigger to help us develop a robust studio level rigging system. As the Senior Character Rigger, you will be involved in the design and implementation of the system from the earliest stages. You will work with Animation to determine features, needs, and desires. You will also work with Engineering to develop an efficient pathway between the tools and the game.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote. Please apply for more information.

Responsibilities

  • Build a rigging system that can support many characters and machines

  • Build and maintain high-quality, high-performance animation rigs

  • Expand upon the current rigging system with new features and modules

  • Work closely with Modelers and Animators to ensure all disciplines are getting what they need

  • Develop tools to support Animation

  • Document system and advocate best practices

Qualifications

  • 5+ years of industry experience in character rigging (Maya/3ds Max)

  • Solid understanding of Python, C#, or another object oriented scripting language

  • Solid understanding of anatomy and kinematics

  • Ability and interest in rigging biomorphics and mechanics

  • Solid understanding of animation pipelines

  • Ability to develop animation tools to support rigs

  • Ability to work collaboratively with technical and creative team members

  • Excellent communication and time management skills

  • Self-sufficient, independent, and proactive

  • Familiarity with common data formats: XML/JSON/etc.

  • Familiarity with common 3D data formats: USD/OBJ/FBX/ALEMBIC/etc.

  • Experience working with third party animation tools (Havok, Granny, etc.)

*Please include links to your work and clearly indicate your contributions. Resumes without work samples will not be considered.

Preferred Skills

  • MotionBuilder

  • PyQt or PySide

  • Perforce

  • Understanding of core game data pipelines

  • Experience with special effects and shaders

  • General interest in contemporary CGI techniques