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ZeniMax Online Studios is looking for a Lead Gameplay Engineer to lead the combat related gameplay teams and develop game systems in our new engine for the studio’s next AAA project.

Responsibilities

  • Lead the Combat Gameplay programming team

  • Design and architect new game systems

  • Refine systems throughout the development cycle of the project

  • Collaborate with designers, artists, and other engineers for feature development

Qualifications

  • 7+ years of experience in game development in the capacity of a Gameplay Engineer

  • 2+ years of lead programmer experience

  • Robust programming skills/experience in C++

  • Solid architecture, system design, and analytical skills

  • Strong math skills related to development of gameplay systems (Linear Algebra, Vector Math, etc)

  • Self-motivated with strong collaborative and communication skills

  • Experience with network game client/server architecture

Preferred Skills

  • Experience developing for multiple platforms (Windows, Xbox, Playstation)

  • Knowledge of Modern C++ standards

  • Experience developing combat related gameplay systems

  • Experience with AI in an open world game client/server architecture

Apply