ZeniMax Online Studios is looking for a Lead Gameplay Engineer to lead the combat related gameplay teams and develop game systems in our new engine for the studio’s next AAA project.
Responsibilities
Lead the Combat Gameplay programming team
Design and architect new game systems
Refine systems throughout the development cycle of the project
Collaborate with designers, artists, and other engineers for feature development
Qualifications
7+ years of experience in game development in the capacity of a Gameplay Engineer
2+ years of lead programmer experience
Robust programming skills/experience in C++
Solid architecture, system design, and analytical skills
Strong math skills related to development of gameplay systems (Linear Algebra, Vector Math, etc)
Self-motivated with strong collaborative and communication skills
Experience with network game client/server architecture
Preferred Skills
Experience developing for multiple platforms (Windows, Xbox, Playstation)
Knowledge of Modern C++ standards
Experience developing combat related gameplay systems
Experience with AI in an open world game client/server architecture