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We are seeking a highly skilled lighting artist to join our Subnautica 2 team. The ideal candidate should be highly skilled working in Unreal 5 and be comfortable working with interior and exterior environments as well as pre-baked and dynamic lighting solutions. Their work will maintain a balance between excellent visual quality and performance requirements for the game.

This is a remote contract position on a fully remote team.

Responsibilities

  • Develop lighting solutions in Unreal 5 for a diverse range of environments, characters and creatures that enhance the game and player experience.

  • Collaborate with our environment team and rendering engineers to define lighting tools and pipeline needs.

  • Work with art leadership to develop and maintain our lighting style and quality throughout the game.

  • Collaborate with engineers and tech artists to ensure our lighting solutions are optimized for all our development platforms.

Qualifications

  • Proven experience in the video game industry as a lighting artist with a strong proficiency in Unreal 5.

  • Deep knowledge of lighting principles, color theory and composition.

  • Understanding of modern rendering techniques and shader functionality as well as their impact on game performance.

  • Excellent communication and problem solving skills alongside being able to thrive independently and collaboratively on a remote team.

  • Experience with volumetrics systems and post processing.

Preferences

  • Experience working on current generation console platforms.

  • Passion for sci-fi and/or underwater environments.

  • Familiarity with other aspects of game art pipelines (modeling, texturing, etc.)