We are seeking a talented and motivated hard surface artist to work with our Subnautica 2 development team.. Ideal candidates will possess expert level modeling and texturing skills and have a passion for creating vehicle and structural environment assets in a science fiction universe.

This is a remote contract position on a fully remote team.


  • Develop functional high-quality 3D structural assets and props from 2D concept art.

  • Develop material and shader workflows and apply those to 3D assets.

  • Collaborate closely across disciplines to create hard surface assets with multiple moving parts and interactive elements.

  • Ensure art assets meet gameplay requirements as defined by the team.

  • Work with art leadership on the project to ensure art assets adhere to aesthetic and technical requirements.


  • Expert level hard surface modeling skills and techniques using Blender.

  • Extensive experience modeling vehicles, buildings and other hard surface environment assets.

  • Deep understanding of texture and material creation techniques and workflows.

  • Strong portfolio showcasing a range of hard surface assets, textures and materials.

  • A passion for sci-fi visual design.

  • 3+ years of professional experience in an art role in the gaming industry.

  • Excellent cross discipline communication and collaboration skills.


  • Previous experience working on stylized and sci-fi games.

  • Experience with Unreal engine.

  • Experience with Substance Painter and Designer.

  • Strong traditional art skills including drawing, sculpting or painting.