This job listing expired on Jun 21, 2023
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Our Mission

Ubisoft’s 19,000 team members, working across more than 40 locations worldwide, are bound by a joint mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer who believes diverse backgrounds and perspectives are vital in creating worlds where players and teams can thrive and express themselves. If you are excited about solving game changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. Our Studio

Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented developers from around the world. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on some of Ubisoft’s biggest brands: Assassin’s Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy’s Splinter Cell.

Most recently, we launched Far Cry 6, the most ambitious Far Cry game to date, featuring the talented Giancarlo Esposito as Anton Castillo. Our studio has also led the development of the newest game in the Watch Dogs franchise – Watch Dogs: Legion (2020), a stand out for its tech and design work, play as anyone gameplay in an open world, and rich and detailed rendition of a future London. Starlink: Battle for Atlas (2018) was Ubisoft Toronto’s first new IP, using technology that seamlessly blended physical and digital gameplay. Splinter Cell Blacklist was the first title released by Ubisoft Toronto in 2013. We have an exciting roadmap of projects for the future and can’t wait to share more details.

Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we are always striving to get better, be better and do better – embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.

Job Description

On being a Technical Animation Director at Ubisoft Toronto With a high-level understanding of the capabilities of our technology combined with your visibility on the project as a whole, as a Technical Animation Director at UbiTO, you provide expert insight, tools, and support to steer a game – and its creators – towards success.

Unafraid to innovate, you establish an actionable plan to bridge the gap between coming up with ideas and putting them into practice. Though every day of development brings its own mix of both expected and unforeseen challenges, you never lose sight of the big picture. As a strategic thinker and tactical planner, you balance short-term priorities with long-term goals, while consistently considering the future impacts of your choices.

Type of Position: Permanent, full-time.

What you’ll do

  • Collaborate with other core team members to develop the overall vision & determine technical feasibility.

  • Review game design concepts + identify and analyze risks (engine, memory, frame rate, etc.).

  • Work closely with programmers to assess existing animation and rigging tools + occasionally design custom ones to improve pipelines.

  • Support animators, game designers, and riggers with their technical needs + informatively and constructively explain the root causes of risks, blockers, etc.

  • Train team members on tools and techniques + raise awareness of new processes.

  • Resolve complex, escalated issues & make technical validations.

  • Prepare post-mortems + recommend cost- and time-efficient solutions to evolve our animation content & tech.

  • Anticipate technological advancements and stay up to date on market trends to define our best practices + share them with our studios and the industry.

  • Participate in recruitment to build the animation team & foster their professional development.

Qualifications

What it takes to make it

  • An undergraduate degree in 3D Animation, Computer Science, Computer Engineering, or equivalent

  • At least 7 years of animation, rigging, or programming experience (or related experience) + 3 years of leadership

  • In-depth knowledge of game engines (e.g. Unity or Unreal) & 3D software (3DS Max, Maya, and MotionBuilder) + an understanding of scripting languages (e.g. C#, Python, JavaScript, MaxScript), motion capture, and state machines

  • Excellent communication, interpersonal, mentorship, time management, organizational, and presentation skills

  • A highly innovative, collaborative, attentive, and solution-oriented spirit

  • Critical thinking, curiosity, resourcefulness, and plenty of flexibility

  • Familiarity with bug tracking software (e.g. Jira) and version management systems (e.g. Perforce)

  • A passion for sharing your knowledge and helping others learn and grow

We know that skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.

What to send our way

  • Your CV, highlighting your education, experience, skills, and games shipped

Please feel free to send us samples of your work or any supporting documentation you find relevant.

Additional Information

We Offer:

  • A hybrid, flexible work model

  • Six weeks of vacation

  • An enhanced parental leave program

  • Comprehensive Total Rewards Package:

    • Disability Insurance

    • Dental Insurance

    • Extended medical insurance

    • (Optional) RRSP contribution

    • Relocation Assistance

    • Bonus (If Applicable)

Life at Ubisoft

At Ubisoft Toronto, we look for people who are excited to create the future of games in one of the most diverse cities in the world. We believe that embracing our individuality helps us build stronger creative teams and develop better games for all players.

When you’re a member of our team, your professional development is a priority. You’ll have opportunities to be challenged, learn and grow in your role. Pushing the boundaries of what’s possible within game development while working with Ubisoft’s most powerful technologies – from game engines to performance capture and more. Annual performance reviews and salary increases will help you further your career and grow with our studio. We also offer hybrid remote work options, six weeks of vacation for all employees, an enhanced parental leave program, a comprehensive health benefits package, generous RRSP matching, industry education support, training and career development.

We celebrate the big and small moments together – with virtual events, get togethers, giveaways and more. In addition to our “right to disconnect” philosophy, the studio offers a variety of health and wellness initiatives including yoga, an on-site gym, flexible work hours, and other programs to create a better, sustainable work environment for our teams.

We encourage you to read our Code of Conduct prior to applying. It is our collective responsibility at Ubisoft Toronto to maintain a respectful and inclusive work environment, and be the best possible place to work and grow. Knowing and respecting our Code of Conduct’s principles and guidelines is key to achieving that goal. Join Us!

At Ubisoft Toronto, we believe diversity is our studio’s biggest strength. We’re committed to creating an inclusive workplace that reflects the diversity of our player community, is inclusive and respectful of the individuality of our team and embodies our core values – trust, integrity, excellence and care.

We encourage applications from First Nations, Métis and Inuit peoples, Indigenous peoples of North America, racialized persons, persons with disabilities, and those who identify as women and/or 2SLGBTQIA+.

If this sounds like your kind of studio, what are you waiting for?

Ubisoft Toronto is committed to providing accommodations for accessibility upon request.

We thank you for your interest, however, only those candidates selected for an interview will be contacted. No agencies please.