This job listing expired on May 30, 2024
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Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

What you will do

  • Act as a technical reference for the team in relation to Game Design & Level Design and provide technical support for fast prototyping and integration.

  • Collaborate with Design and Programming teams to implement tools & features in the engine.

  • Proactively identify and define technical solutions for various gameplay and systemic features.

  • Understand, collect and share best practices, pipeline and workflows

  • Document tools and pipeline and ensure that team members have all the necessary tools and information to use them;

  • Design, Implementation and review game content into game engine;

  • Initiate and participate in the knowledge sharing, problem solving, and with other team members within and/ or across projects/ disciplines.

Qualifications

What you will bring

  • Provide a balanced blend of Design skills and Technical know-how

  • A curious Designer with an interest in world building and hands-on content implementation.

  • Interested in problem solving, troubleshooting and investigating Tech Issues.

  • Understand how to work with procedural systems and generative tools ; can quickly grasp how they affect the bigger picture.

  • Technical knowledge of game engine, game editor and visual programming (ex. Unreal blueprint)

  • Understand the requirements and constraints of game design, engine and platform;

  • Basic understanding of script languages is a plus;

  • Open to work in English environment

  • A passion for video games as well as significant in-depth knowledge of the field.