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Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Ubisoft Barcelona

Ubisoft Barcelona, part of Ubisoft’s international network of production studios, has developed for over 20 years a strong expertise in the production of videogames from a large variety of genres and platforms. The Studio is continuously looking to grow its team with highly professional, passionate and talented people.

During these years, the studio worked on the following franchises: “Tom Clancy’s Ghost Recon®”, “Assassin’s Creed®” , “Tom Clancy’s Rainbow Six® Siege” or “Star Trek™: Bridge Crew” on VR…

The team is currently working on the “Tom Clancy’s Rainbow Six® Siege” Live Game, Beyond Good & Evil 2, Assassin's Creed and Tom Clancy's The Division 2.

Job Description

  • Work directly with Animation, Code and Design to achieve the look and feel of the desired animations style in-game.

  • Engine animation implementation.

  • Understanding and implementation of procedural animation systems to reduce workload and improve our characters in-game.

  • Implementation and maintenance of animation graphs, blend trees and state machines.

  • Debug animation graphs to solve possible gameplay animation issues.

  • Strong knowledge of Motion Builder, Maya or Max.

  • Scripting/programming languages experience.

  • Create and maintain documentation for internal and external use.

  • Support animators with production tools.

  • Desirable knowledge in motion capture solutions.

Qualifications

  • Previous experience in games development, preferably with a shipped title as a Technical Animator or as an Animator with technical animation skills.

  • Strong practical understanding of animation logic: node graphs, animation trees and similar engine editors and technologies.

  • Debugging animation graphs and animation related problems.

  • Problem-solving attitude and proactivity.

  • Motion Builder/Maya/Max.

  • Knowledge of Rigging and Animation systems.

  • Strong understanding of both Figure and Facial Anatomy.

  • Knowledge of Python.

  • Mocap experience.

  • Interest in future technologies.

  • Experience on character action focused games preferred with at least one shipped title.

  • Fluent in English is a must.

Additional Information

  • Contract : permanent contract

  • Studio: role based in Barcelona - Spain

  • Télétravail : on-site, with some work from home pace

Hiring Process:

  • Phone interview with one of our recruiters

  • One or more technical and/or project interviews with the manager and his/her team and producers

If your application is not retained, you will receive a negative answer.

At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences, we value diversity at our company and do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status. All personal informations will be treated as confidential according to the Employment Equity act.