Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Ubisoft Berlin is home to nearly 150 people, making up several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies.
Job Description
The Role
A Senior Technical Designer is a solution finder and liaison between designers and other disciplines. They help with shaping the architecture of complex features and location ingredients; as well as, creating and implementing complex technical design elements into the game. They are advocates for production efficiency and product quality for system development and world creation by mentoring others and highlighting constraints.
What you will do:
Implement and take ownership for complex features and location setups
Optimize feature implementations and generalize recurring blocks of logic into reusable libraries
Provide constructive, critical feedback and accurate risk assessments for production and other departments for planned features and locations considering engine and toolset constraints
Review built locations and features to ensure they are set up according to metrics, with budget limitations in mind, and stay in a maintainable state
Create training materials and conduct workshops for designers and level artists working on locations or features to advocate best practices
Debug issues with features or locations and implement or suggest reliable solutions until production has ended
Obtain in-depth knowledge of engine and data authoring tools to identify potential areas for improvement, to grow troubleshooting expertise, and to directly support game and level designers should they encounter issues
Mentor junior members of the technical design team and other designers interested in growing their technical expertise
Qualifications
What you bring:
Extensive experience and knowledge of:
(Visual) Scripting languages and programming concepts
Game editors and engines
Demonstrated understanding of design principles and the workflows needed to achieve them
Ability to work with complex logic and data structures which are reusable and modular
Strong organizational skills
Ability to write clear and concise technical documentation for technical and non-technical audience
Being creative (original and resourceful in finding solutions)
Great communication skills and desire to build strong ties with both technical and design departments on the project
Being proactive and solution-oriented
Ability to communicate constructively with positivity and respect for others
Ability to give and receive feedback and drive the iterative process
Good English verbal skills, both orally and in writing
Relevant Experience
Ideally ~3-5 years of technical design experience with at least 1 shipped title and exposure to a full project life cycle or equivalent experiences
What to send our way:
Your CV, highlighting your education, experience and skills
A cover letter including your earliest starting date, expected salary and why you would like to join us
Please provide a portfolio with examples of your previous work/projects - be sure to check the link is working when applying (only for art roles etc.)
Additional Information
Your benefits:
Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance
Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform
Discounted Games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect
Hybrid Work Model: Provides the flexibility to combine working from the studio and your home within Germany
Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket
Up To 350€ Childcare Support Per Child Per Month: In addition, we also offer 5 ‘care for ill children days’ per child per year
Self-study And Training Hours: You have access to our in-house library
Company Pension Scheme.
Gym Subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice
Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you
26 Days Paid Vacation Per Year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 10 bank holidays in the Berlin region
Corporate Benefits Web Portal: With employee discount programs for affiliated retailers, shops and service providers
We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.