This job listing expired on Jun 12, 2024

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 450 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

Job Description

As a Senior Technical Artist at Ubisoft Chengdu, you will utilize your hybrid skills to bridge the worlds of the artist and programmer, acting as interpreter, innovator and problem solver. You will collaborate cohesively and efficiently with Directors in the Art, Technical and Production teams to define the pipelines, tools and workflows needed to support and optimize art production. You will be responsible for research, innovation, and the technical guidance to assist the team in delivering the highest technical quality content without compromising on the artistic vision.

The main goal and missions are to:

  • Define, establish efficient and user-friendly pipelines.

  • Provide daily technical support to Art and Tech teams.

  • Collaborate with production and external teams to improve and optimize workflows.

  • Prepare and update documentation for content pipelines, tools, features and workflows.

  • Work alongside programmers to prototype and validate features.

  • Act as gatekeeper of budgets, Tech Art constraints and data technical compliance

  • Guide and Mentor, the team to foster skill growth and knowledge sharing.

  • Optimize memory and game performance.


  • Shipped multiple titles as a Technical Artist (minimum 2 titles, AAA titles for console platforms can be considered as a bonus point.)

  • 5+ years of professional art, technical art, or programming experience.

  • An aptitude and drive for innovation, collaboration, decision making and creative problem solving.

  • Experience in real-time digital art content creation and artistic workflows

  • Proven technical skills in profiling, performance, and optimization.

  • Proficiency in 2D/3D art software (Photoshop, Substance Designer, ZBrush, 3DS Max, Maya, Houdini)

  • In-Depth knowledge of game engines (Proprietary, Unreal, Unity)

  • Understanding of scripting languages (Python, C#, Max Script)

  • Familiarity with bug tracking software (JIRA) and management systems (Perforce)

  • Expert level proficiency in one or more areas of game development (Modelling & Texturing, Physics simulations, Destruction, VFX, Lighting, Rendering, Post Processes, Procedural, Rigging and Animation, Shaders)

  • Leadership and people management experience

  • Excellent communication (Chinese and English), interpersonal, mentorship and presentation skills.