Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Ubisoft Bordeaux
Ubisoft Bordeaux works with passion on the biggest AAA's and aims to offer the best gaming experiences for our players. Today, our studio counts more than 400 talents from 20 different nationalities and is working on licenses such as Assassin’s Creed, Rainbow Six, Beyond Good & Evil 2, but also on mobile games, as well as exciting technologies with Harbour team, our Ubisoft's online service group, the Streaming team and with La Forge which seeks to validate the value of technological innovations.
Job Description
As a Senior Quest Designer, you are responsible for designing part of the missions of the game. As such, your responsibilities will be to:
Participate in the development of the overall mission structure (objectives, awards, missions ...)
Be in charge of the paper design and development of main and secondary missions, by integrating the gameplay elements defined by the Game Designers and the scenarios imagined by the Narrative Designers.
Use our scripting tool (nodal) to define the triggers necessary to the mission (appearance and exotic behaviours of the AI, scripted events ...),
Validate the gameplay of the missions with the testers and Level Artists,
Mentore other Quest Designers and help them grow in their position
Assist the Lead Level Designer on transversal missions and are the engine within the Level Design team.
Qualifications
Advanced training in Design, you have a previous experiences in quest/mission design and have already worked on AAA games
You know the technical constraints of an engine and are comfortable with scripting tools have a good capacity to illustrate your intentions,
You are creative, analytical, autonomous and rigorous
You have a level of English allowing you to interact with your non-French speaking peers
You are passionate about creating video games and you have a good video game culture
Additional Information
Process:
Phone Interview
Interview with our internal teams
Final interview with the project manager
If your application is not retained, you will receive a negative answer. According to the sanitary measures related to COVID-19, all interviews will be held by visioconference and every employee can partially work from home.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences, we value diversity at our company and do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status. All personal informations will be treated as confidential according to the Employment Equity act.