This job listing expired on Apr 24, 2024
Tweet

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 450 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

Job Description

About the Role

Ubisoft is seeking a full-time Model Artist, based in our Chengdu studio. We are looking for a passionate, detail-oriented and experienced talent.

This person will strive to have an effective workflow to create models of assets and characters with higher quality and efficiency.

What you will do

  • Participate in the production of high-quality AAA realistic projects, help the team produce the standard quality for assets

  • Independently and efficiently complete assigned model tasks, participate in outsourcing quality validation, polish outsourcing model and texture to reach the higher quality.

  • Balancing quality and efficiency of models work to reach the best results within given time frames

  • Actively seek ways to improve the quality and efficiency of art production and optimize relevant workflows

  • Working together with team members, leads, external teams and lead studio to push project quality

Qualifications

What you will bring

  • 2+ years game industry production experience, participated in high-quality realistic games (based on physical rendering PBR process), Have experience in animal and equipment related model production

  • Working knowledge of Zbrush, Autodesk May, Autodesk 3ds max, Adobe Photoshop CC, Substance Painter and/or other modelling, material and texture creation tools

  • Coordinative, proactive, and initiative mindset is needed

  • Basic reading and written English are required but oral English is a plus

  • Have a great understanding of game asset model optimization, deliver high-quality asset models under project technical requirements

Additional Information

What you will bring

  • 2+ years game industry production experience, participated in high-quality realistic games (based on physical rendering PBR process), Have experience in animal and equipment related model production

  • Working knowledge of Zbrush, Autodesk May, Autodesk 3ds max, Adobe Photoshop CC, Substance Painter and/or other modelling, material and texture creation tools

  • Coordinative, proactive, and initiative mindset is needed

  • Basic reading and written English are required but oral English is a plus

  • Have a great understanding of game asset model optimization, deliver high-quality asset models under project technical requirements