This job listing expired on Jan 16, 2024

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 450 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

Job Description

  • Build the character visual quality benchmark and workflow efficiency

  • Create realistic 3D models and textures including characters, creatures and weapons in accordance with the artistic direction, production deadlines and technical specifications

  • Sculpt/model UV & texture and integrate both high & low polygon meshes in a PBR pipeline

  • Verify the quality of objects in the game, and make improvements where necessary to fit technical constraints and artistic direction

  • Work with Technical Artists to maintain and improve Character Art pipeline

  • Provide placeholder models for early game integration

  • Establish character related production workflow documents for both internal and external group’s needs

  • Mentor and train other junior 3D artists


  • 5+ years proven experience working on AAA titles as a character artist(Ok with the outsource experience)

  • Excellent knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.)

  • Should have a strong knowledge of Marvelous Designer for cloth creation.(Folds, material)

  • Ability to create clothing assets which feel "lived in" through texturing (demonstrating color fades, tears, grime, etc.)

  • Ability to both work independently and on a team

  • Self-sufficient and resourceful, you can work under high technical constraints.

  • You have an inquisitive nature and a strong interest in the video games industry.

  • Good understanding of human anatomy.

  • Relevant software proficiencies: Zbrush, Marvelous designer, 3ds max, Substance Painter, Photoshop

  • Strong portfolio showing 3D art skills and demonstrating a high level of artistic creativity.