Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 450 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.
Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.
Build the character visual quality benchmark and workflow efficiency
Create realistic 3D models and textures including characters, creatures and weapons in accordance with the artistic direction, production deadlines and technical specifications
Sculpt/model UV & texture and integrate both high & low polygon meshes in a PBR pipeline
Verify the quality of objects in the game, and make improvements where necessary to fit technical constraints and artistic direction
Work with Technical Artists to maintain and improve Character Art pipeline
Provide placeholder models for early game integration
Establish character related production workflow documents for both internal and external group’s needs
Mentor and train other junior 3D artists
5+ years proven experience working on AAA titles as a character artist(Ok with the outsource experience)
Excellent knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.)
Should have a strong knowledge of Marvelous Designer for cloth creation.(Folds, material)
Ability to create clothing assets which feel "lived in" through texturing (demonstrating color fades, tears, grime, etc.)
Ability to both work independently and on a team
Self-sufficient and resourceful, you can work under high technical constraints.
You have an inquisitive nature and a strong interest in the video games industry.
Good understanding of human anatomy.
Relevant software proficiencies: Zbrush, Marvelous designer, 3ds max, Substance Painter, Photoshop
Strong portfolio showing 3D art skills and demonstrating a high level of artistic creativity.