This job listing expired on May 8, 2024
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What will you do?

  • Analyse and determine if current animation functionalities in the game meet the project’s requirements

  • Working closely with designers and gameplay programmers to implement gameplay interactions using animation technology, such as character locomotion

  • Work as a key part of an agile development team, and assist the lead with planning and review of features and mentoring less experienced programmers

  • Implement innovative solutions to feature requests, taking into account performance, maintability and appropriate resource usage

  • Participate in the definition of coding practices and ensure coding standards are followed with regular code reviews

  • Collaborate with stakeholders to gather and analyse technical constraints and establish solutions

  • Demonstrate an understanding of load and feature testing , write test code, and develop test frameworks and processes

  • Stay up-to-date with state-of-the-art technology and promote its use within the studio

  • Integrate large-scale modules or components while minimising the impact on the rest of the programming team

  • Contribute to and on occasion lead cross-studio collaboration communications in conjunction with the Lead Programmer

  • Establish and maintain contact with their counterparts within the studio, share knowledge and best practices, and put those learnings to use on their projects

  • Be involved in the optimisation of systems.

What will you bring?

  • Significant knowledge of character animation, IK, procedural or physics based animation • Strong mathematics and physics skills

  • Excellent C/C++ programming skills, with excellent knowledge of object oriented development including design patterns and UML

  • Extensive experience working with a large game codebase, and it's modules, middleware and associated pipeline

  • Deep understanding of software performance considerations, with ability to design and implement well performance systems/features

  • Significant knowledge of common algorithms, data structures and patterns, and their application

  • Proven ability to analyse unfamiliar code of a reasonable complexity to understand, extend, refactor and optimise an existing module

  • Proven ability to debug defects of a reasonable complexity, including memory related issues, multi-threading, and assembly level debugging

  • In-depth knowledge of different software development methods such as Test Driven Development, Unit Testing, Agile etc.

  • Understanding of the constraints and technical requirements for console platform development within their area

  • Excellent interpersonal and communication skills

  • Ability to mentor others

  • Bachelor’s degree in computer science or computer engineering or equivalent experience

  • 6 years commercial software development experience with significant involvement in multiple published games in a relevant programming capacity is a major plus

  • Experience working with at least one modern console platform is an advantage

  • Experience with profiling tools

  • Experience working in a multi-site collaboration environment is a plus

  • Experience with Havok Behavior, Natural Motions’ Morpheme or similar animation middleware is an advantage.

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