This job listing expired on Jul 19, 2024

Established in 2008, Ubisoft Chengdu has since grown into a robust production center contributing to Ubisoft’s biggest brands across numerous platforms. Located in China, the world's biggest gaming market, the studio is uniquely positioned to master production on both AAA and free-to-play titles, build strong bridges to promote Chinese culture to Western audiences, and offer memorable and meaningful gaming experiences to players around the world.

The studio continues to build upon its commitment to excellence in game production and live operations, with a strong track record of development on Assassin’s Creed, For Honor, Immortals Fenyx Rising, Mario Rabbids: Sparks of Hope, Rainbow 6 and Skull and Bones. Notably, we also led production on Immortals Fenyx Rising: Myths of the Eastern Realm, a full-fledged, standalone DLC based on Chinese myths, as well as casual titles such as Rabbids: Party of Legends and UNO which were released to worldwide audiences.

At Chengdu studio, we embrace diversity in all forms, and we are committed to providing a fair and inclusive working environment for our employees, which now comprises over 470 talents hailing from 10 nationalities. Our strength lies in our diverse and passionate people, and together, we explore the unknown and create the best games for fans of all ages.

Job Description

As a Quest Designer, you’ll play an instrumental role in bringing the project to life. Ultimately your challenge will be the player’s interaction with our story. By collaborating with the Narrative team and in collaboration with multidisciplinary developers, you’ll be responsible for the design of assigned narrative systems, content pipelines, and their practical implementation.

What you will do

  • Designing and implementing AAA quality quest and narrative content in-engine;

  • Crafting narrative structure, creating and maintaining scripts/scenes for controlling various game elements;

  • Collaborating with your Lead & Narrative colleagues, the Mission & Narrative Directors, Lead Writers, and various Game, Level and Audio Designers to develop innovative quests that flow with the overall game;

  • Working closely with the appropriate teams to validate and secure all elements required for your quests (Exotic Gameplay, AI, Cameras, Audio, Text, Objectives, etc.);

  • Constantly evaluating the accessibility, ease of understanding, and level of difficulty for your designs

  • Participate in brainstorm, discussions and constantly challenge quality

  • Pro-actively seek issues in the game and propose ideas to solve them


You have a passion for video games and interactive storytelling. You excel in a collaborative environment where novel ideas are valued, and you've previously demonstrated your resilience working under pressure and meeting key production deadlines. Besides the above, we're also looking for someone aligned with our core values and the following skills and experience:

  • Proven professional experience with Quest/Narrative Design, ideally from AAA game production (best to have a portfolio to share);

  • Experience with linear & non-linear narrative structures;

  • Understanding of the technical constraints regarding narrative design implementation, on current-gen consoles & PC;

  • Experience with Game Engines (i.e. Snowdrop, Unity or Unreal) and/or scripting language systems

Additional Information

Ubisoft CSR commitment

Making a long-lasting positive impact for our players, our teams, our partners and our planet.

In Ubisoft, we are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business.