Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
About Ubisoft Mainz
The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com
Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project with cutting edge graphics.
The Level Artist is responsible for creating exceptional high quality game environments within Voyager, the in-house engine we use for Beyond Good and Evil 2.
What you will do:
Creation of high quality assets and scenes
Close collaboration with Technical Artists and Technical Level Designers to develop an exceptional player experience.
Asset briefing, prototyping and final propping of in-game scenes with a focus on mood and environmental storytelling
Daily cooperation with other Ubisoft teams in Europe
Scene management, asset integration and performance optimization
What you bring:
A minimum of 3 years’ experience in the games industry
Very good modelling skills (Blender, Maya, 3DSMax, Zbrush, Mudbox)
A keen eye for composition, proportion, and sense of scale
Strong ability to tell stories through level art and propping scenes
Skilled in creating mood and atmosphere for game environments (lighting, composition etc.)
Solid understanding of industry standard 3D modelling packages as well as texture & material creation workflows
Ability to optimize the game world to meet performance requirements
Being used to work on tasks autonomously and to deliver results on time
Be forward thinking and anticipate the needs of your project with a high degree of self-motivation and initiative
Ability to accept feedback and adapt to change
Great communication skills and a positive attitude
Fluent in English, both verbally and written
Would be a plus:
Knowledge of Substance Designer / Painter
Digital sculpting skills
Experience with outsourcing
What to send our way:
Your CV, highlighting your education, experience, and skills
A cover letter including your earliest starting date, expected salary and why you would like to join us
It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred) or attaching documents to your resume.
Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance
Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform
Discounted Games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect
Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket
Up To 350€ Childcare Support Per Child Per Month: In addition, we also offer 5 ‘care for ill children days’ per child per year
Self-study And Training Hours: You have access to our in-house library
Company Pension Scheme
Gym Subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice
Hybrid Work Model: Provides the flexibility to combine working from the studio and your home within Germany
26 Days Paid Vacation Per Year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays
Corporate Benefits Web Portal: With employee discount programs for affiliated retailers, shops and service providers
We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.