Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 450 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.
Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.
Job Description
The main goal and missions are to:
Plan, prioritize and set inspiring objectives for your team members all year long.
Provide team members with ongoing and meaningful feedback on performance and development -- ensuring positive acknowledgement of all achievements, both big and small.
Communicate with impact and promote an open dialogue within the team.
Empower team members with clear expectations and hold them accountable for their key results.
Collaborate with team leads to identify and develop art production processes and technologies that meet artists’ needs for creating high-quality art with limited resources.
Maintain a balance between the creative vision of the projects and the technical budget restraints.
Be aware of potential risks to the project and bring them to the attention of management.
Be a reference for the team in relation to technical art and find solutions to complex issues that arise.
Optimize content for memory and performance gains.
Participate in the development of technology road maps for the specific needs of the project.
Be involved in the development and rendering of artwork, models, animations, and textures as and when required.
Stay up to date on trends and methodologies in graphics software and hardware to develop early planning of tools and processes.
Qualifications
Broad knowledge of game engines such as Unreal, and DCC tools such as Max/Maya/Houdini.
Good knowledge of scripting/programming using languages such as MaxScript, Python, C#, HLSL, GLSL etc.
Artistic eye with strong knowledge of the creation & integration of 2D/3D art, and ability of providing various tech solutions for complex technical and art-related challenges.
Shipped 1+ AAA title from start to finish on multiple platforms with extensive performance optimization experience.
Experience as a lead TA or equivalent role to manage and lead a team with confirmed leadership skills.
Excellent interpersonal and communication skills in both Chinese and English, ability of illustrating technical processes for both a technical and non-technical audience.
Excellent time management and prioritization skills.
Strong mindset of collaboration, agility and taking initiatives to move things forward.
Experience of open world games is a plus.
Experience of collaboration with oversea studios is a plus.