This job listing expired on Aug 9, 2023

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 450 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

Job Description

  • Work close with the Art Director to define the art style of our project

  • Enthusiastic about the game industry

  • Setting team’s development objective, regular 1 on 1 with team members to help them with their career path

  • Leading, and developing the art team, providing constructive art feedback, training, and coaching both internal and external partners.

  • Prioritizing, managing, and planning the concept team’s day-to-day tasks in conjunction with the Production Manager.

  • Foresee the potential risk of our project and team, support the producer with evaluation and mitigation

  • Be responsible for final delivery, and quality control in accordance with the project's artistic direction, technical restrictions, and deadlines.

  • Create a working environment friendly and constructively for cross-team collaboration, ensuring a productive internal workflow and beneficial relationships with internal/external partners, and Co-Dev studios.

  • In collaboration with the Production Manager/Producer, evaluate staffing requirements and be involved in the artists’ recruitment process.


  • Solid experience in Art production and team lead

  • Work as a core member in at least two games that have been successfully shipped

  • Working knowledge of Autodesk May, Autodesk 3ds max, Adobe Photoshop, Substance

  • Painter and/or another modelling, material, and texture creation tools

  • Experience with next-gen 3D game development and physically based rendering expertise (PBR) texture creation

  • Coordinative, proactive, and initiative mindset is needed

  • Solid experience in team and people management

  • Good reading and written English are required but oral English is a plus