CREATOR OF WORLDS
Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
In order to continue delivering highly qualitative and innovative game plays, we are looking for Graduates in Gameplay Programming.
The Ubisoft Graduate Program is a two-year program for fresh Graduates who expect a career accelerator into the games industry. They will benefit from an individual development plan and follow-up in order to develop their skills in gameplay programming.
We are offering this opportunity on a local track: Over two years in the same studio, Graduates will have the opportunity to work on thrilling projects with multi-disciplinary teams in an international environment
To learn more about this two-year program, please visit:
As Gameplay Programmer, you are accountable for the interactivity of the game. You turn game design rules and gameplay elements (features, animation, sound…) into playable sequences. You collaborate closely with designers, artists, animators and other game development team members. Your goal is to offer players the most comfortable, immersive & fun game experience possible.
As a member of a game development team, you’ll be involved in a variety of missions such as:
Participate in the development of features that will make the game come to life
Evaluate and propose innovative tools and techniques to achieve the best quality, based on the functionalities of the engine
Suggest and participate in the conception of prototypes with the design team
Participate in the architecture, conception and implementation of gameplay code based on design intentions, and implement game controls focusing on quality
Optimize and debug gameplay code to ensure that gameplay is fluid
You have already graduated or will be graduating in 2024 from a Bachelor or Master’s degree in Engineering, Computer Science or equivalent and have less than 1 year of experience (excluding internships and apprenticeships)
You have good C++ programming skills and capacity to write readable and modular code
You have a good knowledge of object–oriented development and technical knowledge of the software development process for prototyping, developing, optimizing and debugging
You have a strong interest in games system and mechanics
You are curious about technical knowledge in physics, mathematics, animation & arts
Your excellent analysis and problem solving skills will help you deploy effective solutions to complex problems
You understand and care about player needs
Your passion and knowledge for video games will make a difference
You can work well both autonomously and collaborate within multicultural and cross-disciplinary team: your interpersonal skills are an asset for cooperating with multiple job families
As we are an international company, you are fluent in English and geographically mobile
As part of the Ubisoft Graduate Program, you will benefit from a full-time working contract.
Application period: February 5th (10:00am Paris time) – March 29th (6:30pm Paris time)
Location: Manila (Philippines)
We are an equal-opportunity employer and value diversity at our company. We develop an inclusive work environment that reflects the diversity of our players' community.