Ubisoft’s 19,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.

Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Job Description

As a Game Technical Director for the Division Resurgence you are responsible for the course and direction for our Engine, Client, Graphics and Online Programming Teams in the context of a co-Development environment and knowledge transfer from a previous team. Your main duty is to be the main technical reference of the project. In short, you are the expert. You will report to the producer of the project.

You are the first technical point of contact for the team and our partners in other studios. You regularly interact with the core team of the project to define the technical direction. You have the big picture in mind and make sure that the teams are aligned on the vision.

You will redefine the previous direction of the project and make it compatible with the business and production constraints; you will shape a new online infrastructure, re-enable the entire tool stack of the game, and be responsible for the quality excellence of the product for our players

You coach and mentor the development teams, speak for them, make sure they are all set-up for success, and grow new leads to guarantee maximum autonomy and efficiency.

What you will do:

  • Define the requirements and technical constraints with a view to realizing the creative vision

  • Help shaping and recruiting the organization of a brand-new game development team

  • Work with Directors/Producers to align the high-level vision of the game

  • Define guidelines to ensure the technical realization

  • Contribute to the strategic development, for example recruitment, investment, portfolio, trainings, R&D etc.

  • Guarantee the game is delivered on time with the expected level of quality and craftsmanship on all the target platforms


What you bring:

  • You have an extensive experience in leading technical teams, and you understand the notion of Servant Leadership

  • You are always studying where the industry is going and what are the latest technologies and trends related to programming in video games are

  • You are a strategic thinker. You observe, reflect and challenge the status quo. You do not wonder what the future holds, you define it

  • You are comfortable with a risk-taking approach in a very complex context where you do not control every aspect and every detail

  • You are ambitious and strive for the highest quality. You know how to bring a team there in a considerate manner but know when and how to be stricter

Required qualifications

  • Experience in producing AAA console, PC or mobile titles, with a lead, senior or TD responsibility

  • You have already shipped several of those games

  • Strong experience with Unreal Engine

  • Strong C/C++ knowledge: performance analysis, optimization, and debugging skills.

  • Experience with several programming aspects of game development: gameplay, AI, engine, rendering, tools, online, audio, physique

  • Comprehensive understanding of mobile, memory systems, and cross-platform game development best practices.

  • Experience with technical design documentation

  • Excellent English communication skills

Desired qualifications

  • Familiar with the mobile industry and/or the free to play industry

  • Familiarity with current and next generation mobile SDKs and store fronts

  • Expertise in Rendering, Mathematics, Physics, AI

  • Shipped a multiplayer game.

  • Understanding of other related domains: Game design, art, animation, production

  • Chinese and/or French

Additional Information

Recruitment Process

  • Intro interview with a recruiter

  • Interview with the producer

  • Technical discussion

  • Final interview

Ubisoft’s Perks

💰 Profit Sharing, yearly company saving plan. 25 paid days off + 12 additional paid days off. 50% of your Navigo pass is paid by the company, lunch vouchers (9€/day), healthcare for you and your family, and lots of Ubisoft additional perks.

📍 Our brand-new office is located in Saint-Mandé, (Metro line 1, Saint-Mandé station). Gym available in the building. Ability to work remotely.

Additional information

Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.

At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.