Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and more recently Riders Republic!
On top of our AAA production, we are working on innovation with a technological expertise hub around the Snowdrop engine pipeline, and Technology Group in collaboration with Ubisoft Montreal.
Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction!
As an Associate Lead Level Artist at Ubisoft Annecy, you will be working together with the team at Massive Entertainment to create a story-driven open-world video game set in the Star Wars galaxy. Our goal is to create a game and a story that bring both new and lifelong fans on an immersive and outstanding journey, which will stay with them for years to come.
You’ll be challenged with supporting, mentoring, and assisting in the managing of a team of Level Artists; to create the atmosphere and environment to help transport our players to another world.
You will work along with the Lead Level Artist to support the game’s vision through the level art. Your responsibility is split between team management and production like following:
Understand and carry the Artistic direction, with the Environment Artists team while ensuring its understanding, its enrichment and its application
Manage the creation and development of high quality level art
Support and develop a team of Level Artists to achieve ambitious goals
Structure and organize the team’s production in order to build and maintain a high performance team
Establish excellent collaboration and communication with partner studios
Provide clear and precise feedback
Work on optimization and debugging
You will assist the Lead in reporting to the Associate Producer/Producer on the progress of work and any issues relating to the quest
You have a proven experience in level or environment artist, preferably on an project
You have strong communication skills and the ability to positively motivate a team.
You collaborate and communicate constructively with the team and other departments
You have excellent knowledge of video game development process and interactions between the artistic, design, and technical jobs allow you to work efficiently with multidisciplinary teams
You have Mastery of game engines (Unreal, Unity), Mastery of 2D and 3D software (Photoshop, 3DSMax desired); and Mastery of modeling and good knowledge of texturing and lighting; Knowledge of PBR technology (creation of albedo textures, normal map, spec map, AO, etc.); and Knowledge of Z-Brush, Quixel, Substance.
You have an artistic eye for details/compositions
You have strong knowledge of contextualizing the space/ environment in both Macro/Micro scale
You are familiar with the technical constraints of real-time gaming;
You have a passion for creating lively, harmonious, credible and coherent scenes;
You are proactive, curious and dynamic, you have very good video game knowledge (open world games, racing and online games in particular).
You have strong verbal and written communication skills in English
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.
All information will be treated as confidential in accordance with the Employment Equity Act.