This job listing expired on Jun 12, 2024
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Ubisoft’s 21,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Since opening its doors in 2008, Ubisoft Singapore has become the biggest AAA game development studio in Southeast Asia. The 500-strong studio is home to 35+ different nationalities focused on delivering ambitious gaming experiences to our players. Ubisoft Singapore has been contributing to all the Assassin’s Creed® titles since Assassin’s Creed® II. It innovated within the franchise as the studio behind the naval battle gameplay and water technology in Assassin’s Creed® III, Assassin’s Creed® IV Black Flag® and most recently in Assassin’s Creed® Valhalla. Its expertise in AAA and live operations, combined with a passion for naval gameplay, pushed the team to lead the development of Skull and Bones™ revealed at E3 in 2017.

Job Description

Role Summary

The AI programmer is responsible for game elements not controlled by the player (ex: NPC/enemy actions and behaviours) that enrich the overall game experience. Responsibilities:

  • Collect, interpret and analyze the technical feasibility of AI specifications

  • Analyze and determine if current AI functionalities in the game engine meet the project’s AI requirements

  • Suggest technical improvements while designing and implementing new AI systems

  • Collaborate with designers to discuss technical constraints and establish technical solutions for varying AI functionalities

  • Propose technical innovations inspired by industry leaders

  • Write clear and well structured C++ code while bearing in mind performance, maintenance and compatibility requirements

  • Verify and validate that newly developed systems conform to the project’s AI goals without negatively affecting existing code

Qualifications

  • Undergraduate degree in Computer Science or Software Engineering

  • A minimum of 3 to 5 years of experience programming AI for video games or related disciplines

  • Exposure in working with gaming at any level

  • Desirable experience working on AAA titles, current and next-gen consoles (not essential)

  • The ability to support AI functionalities and systems designed for the production

  • Find and fix AI bugs flagged by Quality Control and team members from other disciplines

  • Document work to transfer system knowledge allowing users to understand the use of new AI functionalities

  • Perform all other related tasks

  • Analytical and logical

  • Ability to solve complex problems

  • Ability to take initiative & keen sense of detail

  • Excellent interpersonal and communication skills

  • Team-oriented & Results driven

Additional Information

Ubisoft’s 21,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.