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That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.

We are seeking a Technical Artist who will support the Environment Art team through workflow development, shader creation, and tools development. Working closely with the Art Leads, your work will help shape and populate our world with photorealistic assets and landscapes, while helping our artists craft levels in a non-destructive way. Your work will meaningfully enrich our artist’s workflows and pipelines. With your help we will push the industry to new heights of realism, gameplay, and storytelling!

Responsibilities:

  • Build/Maintain procedural tools (BP, PCG, Houdini) for crafting roads, rivers, buildings, interior layouts, mountains and more to be used in Unreal by the Environment Art team.

  • Collaborate with all facets of art, tech art, and engineering to develop and improve the pipeline for building content within Unreal, Houdini, and other software packages.

  • Work with artists to meet memory constraints and runtime performance on target hardware.

Requirements & Skills:

  • Strong understanding of Houdini / VEX / Houdini Engine for Unreal

  • Working knowledge of Blueprint / Unreal Classes

  • Working knowledge with Python, Qt or equivalent

  • Ability to work within the technical constraints of real-time game engines and optimize content for the target hardware.

  • Ability to communicate closely with Art Leads and anticipate the needs of world builders to streamline content creation.

  • (Bonus) Working knowledge with the Unreal Material Graph

  • (Bonus) Experience with DCC APIs (OpenMaya, Designer/Painter, Blender, Houdini, etc)

  • (Bonus) Experience with Unreal C++, creating unreal plugins, and exposing functions to blueprint/python.

Qualities:

  • Self-motivated and able to work well in a multi-discipline team environment.

  • Phenomenal teammate invested in the success and development of outstanding environments.

  • Able to communicate effectively, give feedback and direction as well as adapt to creative and art direction.

TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.

That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.