thatgamecompany
Game Engine Engineer
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Game Engine Engineer

Shanghai, China · Senior (5+ years) · Full Time ·

Responsibilities

  • Analyze and resolve complex game performance bottlenecks, optimizing CPU/GPU, memory, energy, and I/O usage across a wide spectrum of Android devices

  • Evaluate team workflows to identify inefficiencies, developing solutions that streamline engineering processes and proactively reduce technical debt

  • Design and implement robust Android performance testing metrics and automated pipelines to elevate the gameplay development experience

  • Diagnose and fix rendering anomalies and runtime issues, including frame-rate drops, graphical artifacts, and memory leaks

  • Collaborate closely with various disciplines, including artists, designers, and other engineers, to gather requirements, deliver and iterate on features

Required Skills

  • 5+ years of professional software development experience using C++

  • Strong foundation in computer science, applied mathematics, and analytical modeling

  • Deep understanding of the Android ecosystem and mobile game development

  • Experience with multithreading, performance analysis, and code optimization

  • Proficiency in at least one Graphics API (Vulkan, OpenGL, or Metal)

  • Fluent in written English for professional communications

Preferred Skills

  • Cross-platform development experience (iOS/Windows/PlayStation/Nintendo Switch)

  • Familiarity with Lua, or similar scripting languages

  • Ability to discuss or share examples of advanced C++ work (e.g., custom engines, renderers, or similar projects)