Keywords Studios is one of the largest go-to technical and creative services providers to the global video games industry. We provide integrated art production, engineering, audio services, testing, localization, and player support services for PC, Playstation, Nintendo, Xbox video games. How big are we? 17,000 employees. 80+ Studios. 20+ Countries. EUR$650M+ Revenue. Best of all, we continue to grow in a sustainable way.

Keywords Studios Australia, consists of Wicked Workshop (Vic), Tantalus Media (SA, Qld, Vic), and Mighty Games. In 2023 we added over 70 new, talented individuals surpassing 250 employees in Australia. We're anticipating similar growth for 2024. Whilst we're backed by a highly successful parent company, we still enjoy the intimacy and independent studio feels. If you're a passionate, collaborative, can-do, delivery focused individual, we'd love to hear from you.

Tantalus South is located in Adelaide and employs some of the best talent in video games South Australia has to offer. Some would even say in Australia. With over twenty staff members, 2024 will see us continue to add to this high achieving, quality driven, fun loving team. Experienced professionals with prior experience in shipping AAA games across Console, PC, or Nintendo, we're keen to speak with you.

Job Description

As a Senior 3D Artist, your role is to create and re-invent 3D assets on projects, collaborate with different disciplines, and be responsible for the artistic quality on projects - ensuring the best visual results for our players and the client.


  • Create high quality 3D assets for organic and hard surface environmental elements and props.

  • Work with the Art Director and team leads to ensure artistic consistency and quality is reached.

  • Give creative and technical direction and feedback on 3D art created by in-house and external artists.

  • Document and maintain visual and technical 3D art guidelines.

  • Interpret and address client feedback on artwork, ensuring the art meets client and player expectations.

  • Confidently communicate with other disciplines, including tech art, animation, design and engineering, to facilitate solutions that push the project forward.

  • Diagnose and effectively problem solve issues independently and in collaboration with other artists or departments.

  • Optimize meshes and materials for performance while maintaining a high level of visual quality.

  • Manage multiple tasks simultaneously.

  • Export and implement assets in engine.

  • Test and verify work on target hardware.


  • Proactively identify problems and propose, test and document solutions.

  • Research and explore new technologies and techniques and keep up-to-date with the latest trends in game development.

  • Share learnings and best practices, workflows and new tools with the wider team.

  • Actively demonstrate a desire to learn and grow professionally.

  • Contribute towards a positive and supportive company culture.


  • Approx. 5+ years of Games Industry or Feature Film experience.

  • Extensive experience in art content creation.

  • Strong attention to detail, able to multi-task and adapt to change.

  • Strong artistic eye and deep understanding of art and animation pipelines.

  • Experience with industry-standard 3D packages – Maya, 3DS Max, Blender, ZBrush – with expert level experience in at least one.

  • Experience with industry-standard texturing packages – Substance Painter, Substance Designer, Adobe Photoshop – with expert level experience in at least one.

  • Current development experience with Unity, UE4 or UE5.

  • A passion for games, an interest and awareness in the latest trends, tools, technology and approaches in creating content.

  • Strong time management and problem-solving skills.

  • Effective communication skills.

Bonus Skills

  • Proficiency in scripting and coding in one or more of the following - Python, C#, C++, HLSL, MEL, MaxScript.

  • Skills and interest in any of the following areas - Shader development, Character rigging, Pipeline and tool development, Procedural asset generation, VFX / Particles, Lighting, Real-time physics simulations, Real-time rendering and post-effects, Asset optimisation and performance profiling.

  • Experience in AAA game development.

  • Familiarity with Maya API.

  • Experience with Houdini and Substance Designer.

  • Experience with console development – Nintendo Switch, PlayStation and Xbox.

  • Traditional art / drawing / painting / photography skills.


  • Competitive Market Rate Remuneration.

  • Employee Assistance Program.

  • We offer a range of flexible working arrangements including - full-time, compressed week, and hybrid work.

  • Benefits and discounts through our employee portal, Employment Hero.

  • Best of both worlds - perks of a global business with the intimacy of a small business.

  • Opportunity to work on a diverse range of next generation games and collaborate with some of the best in the industry.

  • Wellbeing reimbursement for purchases relating to your health.

Additional Information

If you'd like to know more about Keywords Studios we recommend visiting our corporate site HERE

Our recruitment process typically consists of an initial review of your application and if suitable followed with a Teams or Phone interview. For those selected to progress further it may include an online assessment, and two interviews which can be conducted onsite or remote.

All applications will be responded to within five to ten business days where possible. For those who make it to interview stage, feedback will also be provided.

As part of our ongoing efforts to improve our candidate experience, we do randomly select individuals to participate in a very short, anonymous, survey. Your feedback is important to us and we appreciate your time providing this.

Should you wish to discuss Keywords Studios and our opportunities prior to making an application please feel free to call our Head of Talent Acquisition, Stan Rolfe on +61 416 048 976. Leave a message and he'll return your call as soon as possible. Please note Stan is based in Perth, Western Australia.