We are looking for an experienced Level Artist to join our art team. As a Level Artist, you will have the opportunity to shape immersive and visually captivating game environments. Your role will involve closely following game design documents, references, and art direction to create levels that align with the game's atmosphere, story and style.
Having a keen eye for detail and the ability to work independently, you will take the initiative to bring the creating a visually appealing world. Your creative input and artistic expertise will contribute to the overall visual excellence of games.
Responsibilities
Become familiar with game design documents to know the environments, objects, atmospheres, story, and style to build levels
Follow references, concepts, and art direction, while also having the initiative to take the work further independently
Participate in the search of precise graphic references that are specific to assets marked for production
Become familiar with tool installation methods and their settings, the project’s file nomenclature system, and the data updating processes in the engine, and follow all the instructions
Create documents that list and present the graphical content of the levels (objects, environments, atmosphere, lighting, styles, etc.)
Act as a production and artistic support for Lead Level Artist
Help estimate, after assessing level content with the PM and Lead – modelling, the working time and plan tasks per priority and per level
Establish modelling and texture needs, place the order with the map 3d artists, and follow up on the progress and quality of the work with the PM and External Art Manager
Integrate produced objects and textures into the level
Create architectural elements for the level when needed and implement them
Optimize maps, for example, adjusting the size of the pieces according to gameplay situations, after assessment with the level designer
Participate in setting the properties of each of the objects in map (e.g.: movement, collision, lighting effects, SFX, sound, etc.)
Oversee the debug process for all levels
Verify the quality of the maps once they are imported into the game and make any necessary improvements
Requirements
Experience with texturing large realistic landscapes in UE4/5
Strong understanding of UE landscape layers blending
Ability to construct a basic realistic landscape material
Knowledge of PBR and physically based material standards
Understanding of the basic composition of architecture and nature
Knowledge of material optimization for real-time engines
Knowledge of level optimization for real time engines
Advanced modeling skills
Knowledge of material blending systems
Proficient in Maya/ Zbrush / Substance Designer / Unreal engine
Good eye for appropriate stylization and detail
Shipped titles in similar role
Excellent communication, interpersonal, and organizational skills
Nice to have:
In-depth UE4/5 Materials (shaders) production & optimization understanding
Terrain textures authoring
Benefits
Learning & development opportunities
Exceptional private medical insurance plan
Casual workplace environment; new renovation and relaxation area
Friendly team and a family-like environment