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We are looking for an experienced Level Artist to join our art team. As a Level Artist, you will have the opportunity to shape immersive and visually captivating game environments. Your role will involve closely following game design documents, references, and art direction to create levels that align with the game's atmosphere, story and style.

Having a keen eye for detail and the ability to work independently, you will take the initiative to bring the creating a visually appealing world. Your creative input and artistic expertise will contribute to the overall visual excellence of games.

Responsibilities

  • Become familiar with game design documents to know the environments, objects, atmospheres, story, and style to build levels

  • Follow references, concepts, and art direction, while also having the initiative to take the work further independently

  • Participate in the search of precise graphic references that are specific to assets marked for production

  • Become familiar with tool installation methods and their settings, the project’s file nomenclature system, and the data updating processes in the engine, and follow all the instructions

  • Create documents that list and present the graphical content of the levels (objects, environments, atmosphere, lighting, styles, etc.)

  • Act as a production and artistic support for Lead Level Artist

  • Help estimate, after assessing level content with the PM and Lead – modelling, the working time and plan tasks per priority and per level

  • Establish modelling and texture needs, place the order with the map 3d artists, and follow up on the progress and quality of the work with the PM and External Art Manager

  • Integrate produced objects and textures into the level

  • Create architectural elements for the level when needed and implement them

  • Optimize maps, for example, adjusting the size of the pieces according to gameplay situations, after assessment with the level designer

  • Participate in setting the properties of each of the objects in map (e.g.: movement, collision, lighting effects, SFX, sound, etc.)

  • Oversee the debug process for all levels

  • Verify the quality of the maps once they are imported into the game and make any necessary improvements

Requirements

  • Knowledge of PBR and physically based material standards

  • Understanding of the basic composition of architecture and nature

  • Knowledge of material optimization for real-time engines

  • Knowledge of level optimization for real time engines

  • Advanced modeling skills

  • Knowledge of material blending systems

  • Proficient in Maya/ Zbrush / Substance Designer / Unreal engine

  • Good eye for appropriate stylization and detail

  • Shipped titles in similar role

  • Excellent communication, interpersonal, and organizational skills

We offer

  • Working with an international team of world-class professionals on exciting and challenging projects

  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events

  • Medical Care package

  • Breakfasts, snacks and fruits available during the day, tea and coffee machines

  • Friendly team and a family-like environment