Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.
You will be working closely with the Core Tech Team, including the Technical Director to maintain appropriate build, release and automated testing pipelines and infrastructure. The engineering team will look to you to design, maintain and evolve build pipelines/tools to ensure a high standard of build stability, performance and quality. You will liaise with other disciplines to reduce friction, and streamline iteration and productivity. Furthermore you will partner with the production team and directors group to understand forward thinking needs and requirements Other responsibilities will include keeping up to date with the latest methodologies on build and infrastructure relating to live service development and delivery. As a Build Engineer, you will also mentor and encourage the development of those around you.
Comfortable working independently with C# and/or C++
Unreal Engine Experience
Good knowledge of a source control system (e.g., Perforce).
Passionate about improving build tools, pipelines & processes to reduce developer friction.
Experience with CI/CD frameworks such as Jenkins, Horde or TeamCity.
Worked on at least one AAA Project in a Build/Tools Engineering Capacity
Nice to have:
Ability to work with Ansible or similar IAC toolsets.
Experience with Docker
Experience in Linux and Windows Operating Systems including the basics of computer networking.
Build Graph Experience
Experience with build engineering strategies for GAAS Style Projects
Remuneration and benefits
Competitive salaries based on up-to-date data from external benchmarking providers & reviewed annually.
30 days annual leave, in addition to all UK Bank Holidays.
Hybrid work-from-home policy.
Discretionary annual performance-based bonus.
Private pension (10% total, up to 5% individual contribution matched by Sharkmob).
BUPA private Healthcare, Cigna dental cover, life insurance scheme and income protection policy.
£425 yearly preventative healthcare allowance.
Core studio hours 10:00-16:00 with 1 'wellness hour' to be used per week.
Daily breakfasts, snacks & refreshments at the studio.